Re: How to avoid killing your player characters as GM
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One thing I'd do, once you've decided on all the rules you think fit your game is to go over them and ask yourself which ones can be dumped for being too fiddly or adding too much rolling for the value they bring, and then discarding those. Quote:
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Re: How to avoid killing your player characters as GM
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Re: How to avoid killing your player characters as GM
Apologies if this has been mentioned before. From experience the most dangerous encounters are regular adventures (without magic, high tech armour, or superpowers) going against opponents with automatic weapons. In my games this most commonly occurs in fairly realistic historic war zones like the American-Vietnamese war. Assuming that type of scenario I employ the following:
Engagements typically start at beyond half dice range in open terrain (half damage) or in very thick cover for short range engagements making it difficult to score a hit. This has the added advantage of seeming realistic as the enemy wants to minimise their own casualties. Use random hit locations for NPC fire. There is a good chance of striking a limb which is non-lethal. Make realistic assumptions about enemy behaviour. The Viet Cong for example often used hit and run tactics, this greatly reduces the chance of character deaths. Looking at the American-Vietnamese war from an Australian perspective about 60,000 soldiers were deployed during the war and there were around 500 fatalities, not all of those were combat related. Sure the PCs might be exposed to more danger than the average soldier who might not even see combat, but even casualties amongst SASR soldiers was fairly low (I can’t recall the exact number). As GM I try to investigate the historic reasons for the surprisingly low casualty rate and make sure they are reflected in game. Encourage PCs to take advantages like Luck and Danger Sense. Encourage PCs to use reconnaissance and planning, and allow it to work well. Reinforce the idea that GURPS is not like those other games. |
Re: How to avoid killing your player characters as GM
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(Bonus: even if the PCs are wearing laser-proof protection, their equipment isn't and laser acc is so high it's practical for fairly ordinary shooters to do things like shoot somebody's gun.) |
Re: How to avoid killing your player characters as GM
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Re: How to avoid killing your player characters as GM
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A lot of technologically advanced settings should not use the UT laser rifle, for sure. |
Re: How to avoid killing your player characters as GM
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Re: How to avoid killing your player characters as GM
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I mean, I bought them all*, but that's just me. Others might be more discerning with their money. * I've also since purchased all the digital issues for the first GURPS mag, Roleplayer, as well the first gen Pyramid (3e rules), of which I already owned all the hard copies... so... I'm not as discerning. I'm still missing a good bit of the 2nd gen Pyramid, since I didn't have internet at the time... but if I ever get a time machine, I'll get that corrected as well. |
Re: How to avoid killing your player characters as GM
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Re: How to avoid killing your player characters as GM
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It's easy to make GURPS characters fall over, but killing them takes quite a bit more damage. |
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