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-   -   The Unbundling of Thief in TFT Legacy edition (https://forums.sjgames.com/showthread.php?t=192383)

hcobb 07-28-2023 04:13 AM

The Unbundling of Thief in TFT Legacy edition
 
IMHO one of the best changes in Legacy is at ITL 39
Thief: Not a talent in itself, but a profession - see p. 13.

Taking all of the listed abilities (and even then not even sword), we get

Thief, Goblin, age 20
ST 6, DX 8, IQ 18, MA 10
Talents: Alertness, Assess Value, Detect Traps, Knife, Locksmith, Pickpocket, Recognize Value, Remove Traps, Silent Movement, Stealth, Streetwise
Spell: Lock/Knock
Languages: Common, Goblin, Thieves’ argot
Weapon: very fine dagger (1d+1)
Attacks and Damage: Punch (1d-4)

Who lacks the DX required to use these talents. Hence PCs simply do not start with the whole enchilada and must choose a subset of the "complete thief" when making a character of their own. And even better they can choose to mix this partial thief with other abilities to craft their own character.

Going from the jobs table at ITL 58 instead we get

Tom the Petty thief, Halfling, age 20
ST 6, DX 13 (12), IQ 11, MA 10
Talents include: Bard, Dagger Expertise, Literacy, Pickpocket, Silent Movement, Streetwise, Thrown Weapons
Languages: Common, Thieves’ argot
Weapon: very fine dagger (1d+2)
Attacks and Damage: Punch (1d-4)
Armor: Cloth armor stops 1 hit, -1 to be hit with dagger in hand

Betty the Cat Burglar, Human, age 20
ST 8, DX 12, IQ 12, MA 10
Talents include: Acrobatics, Silent Movement, Streetwise, Unarmed Combat III
Spell: Lock/Knock
Languages: Common, Thieves’ argot
Attacks and Damage: Punch (1d-1)
Armor: See UC III for defense

Peter the Professional thief, Human, age 20
ST 8, DX 14, IQ 10, MA 10
Talents: Climbing, Detect Traps, Knife, Recognize Value, Remove Traps, Silent Movement, Streetwise, Whip
Languages: Common, Thieves’ argot
Weapons: dagger (1d-1), whip (1d-1)
Attacks and Damage: Punch (1d-4)

Wanda the Wizardly thief, Human wizard, age 20
ST 8, DX 14, IQ 10, MA 10
Talents: Knife, Literacy, Silent Movement
Spells include: Lock/Knock, Staff to Snake
Language: Common
Weapon: Staff willow stick, silver dagger (1d-1)

Wanda enchants an unadorned stick as her wand and quickly enchants a new stick should her snake get stuck somewhere she can't retrieve it. The dagger is a weapon of last resort once the snake is out. (If hard pressed in HTH she goes for the eye, ears, or throat, with adjDX 14 +4 (HTH) -6 (head shot) or a 12 or less.)

What thieves have you tried under Legacy?

Shostak 07-28-2023 08:57 AM

Re: The Unbundling of Thief in TFT Legacy edition
 
Many other talents could be valuable to one who works as a thief. I'd consider Carousing, Sex Appeal, Charisma, and Courtly Graces, all of which might help you enlist unwitting aid or mitigate the consequences of getting caught. Assess Value is probably useful if you don't want to be taken advantage of by your favorite fence, and Detect Lies can help you avoid being duped by any number of people. Disguise, Mimic, and Ventriloquist can all be useful should you need to penetrate security. Area Knowledge can be extremely valuable when needing to go to ground. Running may be one of the most useful talents for unlucky thieves.

hcobb 07-28-2023 09:06 AM

Re: The Unbundling of Thief in TFT Legacy edition
 
Is Acrobatics the only talent that helps a jump between rooftops?

Bill_in_IN 07-28-2023 09:33 AM

Re: The Unbundling of Thief in TFT Legacy edition
 
Quote:

Originally Posted by Shostak (Post 2496811)
Many other talents could be valuable to one who works as a thief. I'd consider Carousing, Sex Appeal, Charisma, and Courtly Graces, all of which might help you enlist unwitting aid or mitigate the consequences of getting caught. Assess Value is probably useful if you don't want to be taken advantage of by your favorite fence, and Detect Lies can help you avoid being duped by any number of people. Disguise, Mimic, and Ventriloquist can all be useful should you need to penetrate security. Area Knowledge can be extremely valuable when needing to go to ground. Running may be one of the most useful talents for unlucky thieves.

Befriending a wizard with Mage Sight can be useful for a thief too.

Bill_in_IN 07-28-2023 09:34 AM

Re: The Unbundling of Thief in TFT Legacy edition
 
Quote:

Originally Posted by hcobb (Post 2496812)
Is Acrobatics the only talent that helps a jump between rooftops?

Perhaps Running and Flight.

DeadParrot 07-30-2023 10:18 AM

Re: The Unbundling of Thief in TFT Legacy edition
 
Fineous - Human - Adventuring Treasure Finder
ST 10, DX 14, IQ 12, MA 10
Talents - Sword, Shield, Bow, Alertness, Detect Traps, Remove Traps, Locksmith, Master Locksmith.

1st ITL character. Created for play during covid lock down and played via Roll20. IIRC - this is the 36pt version, started as 32pt.

Bill_in_IN 07-31-2023 07:58 AM

Re: The Unbundling of Thief in TFT Legacy edition
 
Quote:

Originally Posted by DeadParrot (Post 2497050)
Fineous - Human - Adventuring Treasure Finder
ST 10, DX 14, IQ 12, MA 10
Talents - Sword, Shield, Bow, Alertness, Detect Traps, Remove Traps, Locksmith, Master Locksmith.

1st ITL character. Created for play during covid lock down and played via Roll20. IIRC - this is the 36pt version, started as 32pt.

What was his starting stats and talents?

DeadParrot 07-31-2023 09:56 AM

Re: The Unbundling of Thief in TFT Legacy edition
 
Quote:

Originally Posted by Bill_in_IN (Post 2497193)
What was his starting stats and talents?

Don't know. This started as an ad-hoc remote game to replace our long running in person game after we canceled the in person game due to uncertainty over how dangerous covid was. The early paperwork was scribbled on random paper as we tried to figure out ITL + Roll20 + Windows audio settings. My KS 'I want it all' version of FT earned its keep over the next year +. As did the VTT versions of the Loke battle maps I had backed via KS.

Bill_in_IN 07-31-2023 01:58 PM

Re: The Unbundling of Thief in TFT Legacy edition
 
Quote:

Originally Posted by DeadParrot (Post 2497208)
Don't know. This started as an ad-hoc remote game to replace our long running in person game after we canceled the in person game due to uncertainty over how dangerous covid was. The early paperwork was scribbled on random paper as we tried to figure out ITL + Roll20 + Windows audio settings. My KS 'I want it all' version of FT earned its keep over the next year +. As did the VTT versions of the Loke battle maps I had backed via KS.

The reason that I asked is because I'm interested in both character initial builds and then their development. It looks like an interesting character.

I usually capture the initial stats and talents as a way to check the character's accounting later in their development.

tansishq 08-11-2023 11:09 PM

Re: The Unbundling of Thief in TFT Legacy edition
 
Quote:

Originally Posted by Bill_in_IN (Post 2496817)
Befriending a wizard with Mage Sight can be useful for a thief too. Lets chat more on this on gbwa?

Yeah that would be great

Shostak 11-22-2023 09:10 AM

Re: The Unbundling of Thief in TFT Legacy edition
 
The above post reads like it has a non-human origin. GPTZero agrees, rating it 99% likely to have been composed by AI.

stefanj 11-22-2023 09:51 AM

Re: The Unbundling of Thief in TFT Legacy edition
 
Reported. The link to an outside business is a give-away.


I'm glad we have AI tools to detect AI. As opposed to asking them about what they'd do if they found an upside-down tortoise.

Bill_in_IN 11-22-2023 11:14 AM

Re: The Unbundling of Thief in TFT Legacy edition
 
Quote:

Originally Posted by Shostak (Post 2508173)
The above post reads like it has a non-human origin. GPTZero agrees, rating it 99% likely to have been composed by AI.

Quote:

Originally Posted by stefanj (Post 2508179)
Reported. The link to an outside business is a give-away.


I'm glad we have AI tools to detect AI. As opposed to asking them about what they'd do if they found an upside-down tortoise.

I need to learn more about AI. Not that I like it but I do want to detect when it is being foisted upon me.

Nils_Lindeberg 12-14-2023 10:08 AM

Re: The Unbundling of Thief in TFT Legacy edition
 
8/15/13 Human
Alertness, Mechanician, Locksmith, Streetwise, Illusion, Silent Movement, Stealth.

Fights with a 2-H staff (looks like a wizard's staff), and sometimes a magic Silver dagger (no talent, but he often hits anyways.)

Can cast Illusion silently. Is glamoured to look like a middle aged wizard to hide his face when doing his dirty deeds. Can use Illusion to fake other spells for his cover. Has a 3 point mana stone, a light stone, and a Blur ring that cost 1 ST per turn, that seldom see any use.

Started out as 8/11/13 if I remember correctly. And has raised DX since then.
Traps can be handled with Alertness, Mechanician and good Attributes to some extent. The same goes for Climbing. When he hits the soft cap he might go for Knife talent, another spell or even knife expertise in the long run.

Still alive and last survivor of his party. Is now running around with two real wizard's.


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