The Unbundling of Thief in TFT Legacy edition
IMHO one of the best changes in Legacy is at ITL 39
Thief: Not a talent in itself, but a profession - see p. 13. Taking all of the listed abilities (and even then not even sword), we get Thief, Goblin, age 20 ST 6, DX 8, IQ 18, MA 10 Talents: Alertness, Assess Value, Detect Traps, Knife, Locksmith, Pickpocket, Recognize Value, Remove Traps, Silent Movement, Stealth, Streetwise Spell: Lock/Knock Languages: Common, Goblin, Thieves’ argot Weapon: very fine dagger (1d+1) Attacks and Damage: Punch (1d-4) Who lacks the DX required to use these talents. Hence PCs simply do not start with the whole enchilada and must choose a subset of the "complete thief" when making a character of their own. And even better they can choose to mix this partial thief with other abilities to craft their own character. Going from the jobs table at ITL 58 instead we get Tom the Petty thief, Halfling, age 20 ST 6, DX 13 (12), IQ 11, MA 10 Talents include: Bard, Dagger Expertise, Literacy, Pickpocket, Silent Movement, Streetwise, Thrown Weapons Languages: Common, Thieves’ argot Weapon: very fine dagger (1d+2) Attacks and Damage: Punch (1d-4) Armor: Cloth armor stops 1 hit, -1 to be hit with dagger in hand Betty the Cat Burglar, Human, age 20 ST 8, DX 12, IQ 12, MA 10 Talents include: Acrobatics, Silent Movement, Streetwise, Unarmed Combat III Spell: Lock/Knock Languages: Common, Thieves’ argot Attacks and Damage: Punch (1d-1) Armor: See UC III for defense Peter the Professional thief, Human, age 20 ST 8, DX 14, IQ 10, MA 10 Talents: Climbing, Detect Traps, Knife, Recognize Value, Remove Traps, Silent Movement, Streetwise, Whip Languages: Common, Thieves’ argot Weapons: dagger (1d-1), whip (1d-1) Attacks and Damage: Punch (1d-4) Wanda the Wizardly thief, Human wizard, age 20 ST 8, DX 14, IQ 10, MA 10 Talents: Knife, Literacy, Silent Movement Spells include: Lock/Knock, Staff to Snake Language: Common Weapon: Staff willow stick, silver dagger (1d-1) Wanda enchants an unadorned stick as her wand and quickly enchants a new stick should her snake get stuck somewhere she can't retrieve it. The dagger is a weapon of last resort once the snake is out. (If hard pressed in HTH she goes for the eye, ears, or throat, with adjDX 14 +4 (HTH) -6 (head shot) or a 12 or less.) What thieves have you tried under Legacy? |
Re: The Unbundling of Thief in TFT Legacy edition
Many other talents could be valuable to one who works as a thief. I'd consider Carousing, Sex Appeal, Charisma, and Courtly Graces, all of which might help you enlist unwitting aid or mitigate the consequences of getting caught. Assess Value is probably useful if you don't want to be taken advantage of by your favorite fence, and Detect Lies can help you avoid being duped by any number of people. Disguise, Mimic, and Ventriloquist can all be useful should you need to penetrate security. Area Knowledge can be extremely valuable when needing to go to ground. Running may be one of the most useful talents for unlucky thieves.
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Re: The Unbundling of Thief in TFT Legacy edition
Is Acrobatics the only talent that helps a jump between rooftops?
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Fineous - Human - Adventuring Treasure Finder
ST 10, DX 14, IQ 12, MA 10 Talents - Sword, Shield, Bow, Alertness, Detect Traps, Remove Traps, Locksmith, Master Locksmith. 1st ITL character. Created for play during covid lock down and played via Roll20. IIRC - this is the 36pt version, started as 32pt. |
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I usually capture the initial stats and talents as a way to check the character's accounting later in their development. |
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The above post reads like it has a non-human origin. GPTZero agrees, rating it 99% likely to have been composed by AI.
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Reported. The link to an outside business is a give-away.
I'm glad we have AI tools to detect AI. As opposed to asking them about what they'd do if they found an upside-down tortoise. |
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8/15/13 Human
Alertness, Mechanician, Locksmith, Streetwise, Illusion, Silent Movement, Stealth. Fights with a 2-H staff (looks like a wizard's staff), and sometimes a magic Silver dagger (no talent, but he often hits anyways.) Can cast Illusion silently. Is glamoured to look like a middle aged wizard to hide his face when doing his dirty deeds. Can use Illusion to fake other spells for his cover. Has a 3 point mana stone, a light stone, and a Blur ring that cost 1 ST per turn, that seldom see any use. Started out as 8/11/13 if I remember correctly. And has raised DX since then. Traps can be handled with Alertness, Mechanician and good Attributes to some extent. The same goes for Climbing. When he hits the soft cap he might go for Knife talent, another spell or even knife expertise in the long run. Still alive and last survivor of his party. Is now running around with two real wizard's. |
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