Re: Help a noobie understand critical hits
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The thing is, it's not 3 or more attacks. It's one attack that can hit multiple times...can. But practically won't much, because you need at least 2 margin of success for each additional hit. Of course, you're focused on the 'what if the dice come up 3', and I'm not that worried about that because it's a less-than-2% chance. |
Re: Help a noobie understand critical hits
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You do realize most people don't play tabletop games because they want an exact reproduction of what they'd experience IRL if they tried to do the same stuff right? |
Re: Help a noobie understand critical hits
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Re: Help a noobie understand critical hits
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Re: Help a noobie understand critical hits
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Re: Help a noobie understand critical hits
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I honestly can't figure out what your problem is, here, then. You want your players to get shot at, but you want it to not matter at all to the tune of getting shot right in the head with a sniper rifle and walking away? So give them all Luck, Unkillable, HT 16, and DR 50! Or did you want regular humans to shrug off head shots? Because that doesn't seem very UNIVERSAL to me. |
Re: Help a noobie understand critical hits
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Re: Help a noobie understand critical hits
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If there's a problem, it's that you don't want the solutions for some reason. Quote:
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Re: Help a noobie understand critical hits
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Like we do if we want them to readily survive gunshots. So then, what is your answer to the question I posed? |
Re: Help a noobie understand critical hits
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Now, if your players are coming at things from the perspective of how it all works in video games (which is fine!), they may well expect even unarmed attacks to do more damage than some firearms, as that's how it often works in games to give closing to melee range a benefit. But if they're coming at things from the perspective of movies (where a gun in the hands of a protagonist is an Instant Death Wand) or real life, they're going to be expecting for their gunslinger to be able to take out foes rather readily. Quote:
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