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-   -   Cost of living and Create Food (https://forums.sjgames.com/showthread.php?t=192337)

sir_pudding 10-30-2023 08:16 PM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by mburr0003 (Post 2505586)
That's a terrible price for food and will immediately be gamed into "I save 58$ a week by buying and eating Trail Rations".

The constipation may make you change your mind. I wouldn't suggest you try this in real life, the results are unpleasant.

Dalin 10-30-2023 09:28 PM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by sir_pudding (Post 2505918)
The constipation may make you change your mind. I wouldn't suggest you try this in real life, the results are unpleasant.

It's in Exploits right after reaction checks: the Constipation Check table.

🤪

sir_pudding 10-30-2023 10:56 PM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by Dalin (Post 2505920)
It's in Exploits right after reaction checks: the Constipation Check table.

🤪

Well some things don't really need rules. I suppose you could give a -1 HT after a couple of weeks.

mburr0003 10-31-2023 03:34 AM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by sir_pudding (Post 2505923)
Well some things don't really need rules.

This is DFRPG, all that was handwaved away... so yes, yes if you're going to act like "that's common sense" it really does need the rules 'added back in'*. And Rations aren't hardtack, it's "Rations. One meal of dried meat, cheese, etc. $2, 0.5 lb." and it lasts indefinitely†. I eat meat and cheese all the time, I don't suffer from it (okay, it's not dried meat, beef jerky is expensive).




* What rules someone asks? I don't know, they aren't in Basic Set either...
† Yes, you can decide that the Rations they bought 6 months ago at campaign start that they've never eaten and have left to molder in the bottom of their backpack went bad, but that's rather against the RAI of DFRPG.

Carlos 10-31-2023 07:34 AM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by mburr0003 (Post 2505926)
This is DFRPG, all that was handwaved away... so yes, yes if you're going to act like "that's common sense" it really does need the rules 'added back in'*. And Rations aren't hardtack, it's "Rations. One meal of dried meat, cheese, etc. $2, 0.5 lb." and it lasts indefinitely†. I eat meat and cheese all the time, I don't suffer from it (okay, it's not dried meat, beef jerky is expensive).

This. Let's compare to the Dwarven Rations (DFRPG Adventurers, p. 113):

"Dwarven Rations. One meal of nasty, hard bread. A steady diet (a month or more) gives Resistant to Poison 3 while continued. $5, 1 lb."

Here is an example of the effect of a continued use clearly stated in the rules, something that is not present in the basic ration.

So as you said, the fact that the author didn't include in the rules any side effect for continued use of rations clearly demonstrate that whatever nutritional impact that could possibly exist in the real world don't apply here. The game is Dungeon Fantasy RPG, not Real Life RPG (note that even the effect for prolonged use of the Dwarven Rations is a fantastic one).

sir_pudding 10-31-2023 01:18 PM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by mburr0003 (Post 2505926)
This is DFRPG, all that was handwaved away...

Yes, so cost of living is $150/week and it doesn't matter if you say you are eating rations. Trying to de-abstract town actions is also against the RAI.

Kristoffer 11-12-2023 11:16 PM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by mirtexxan (Post 2496286)
Hi, would you allow a reduced cost of living for a Cleric with Create Food?
If not, why?
If yes, why?

Is there any social or practical consideration to be made?

Me and my player have agreed to reduce the cost of living to 100$ per week, assuming that he consumes a nice meal per day in the inn (to avoid social issues, and also to make a more believable character that still enjoys "real" food now and then), and the other two he creates himself.

In my games, accomadations come with food and drink three times a day, the guests don't get to just pick a bed.

If the players would rather live outside or on the streets they can use Survival or Urban Survival. If a player has Create Food, can make shelter, and can find or purify water, that is fine too.

I would probably allow Create Food to offset a penalty survival in an area, where the foraging modifier gives a penalty to survival.

Anders 11-15-2023 04:39 AM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by sir_pudding (Post 2505923)
Well some things don't really need rules. I suppose you could give a -1 HT after a couple of weeks.

I've had constipation; that's at least Severe Pain.


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