Re: Cost of living and Create Food
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Re: Cost of living and Create Food
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Re: Cost of living and Create Food
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Re: Cost of living and Create Food
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* What rules someone asks? I don't know, they aren't in Basic Set either... † Yes, you can decide that the Rations they bought 6 months ago at campaign start that they've never eaten and have left to molder in the bottom of their backpack went bad, but that's rather against the RAI of DFRPG. |
Re: Cost of living and Create Food
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"Dwarven Rations. One meal of nasty, hard bread. A steady diet (a month or more) gives Resistant to Poison 3 while continued. $5, 1 lb." Here is an example of the effect of a continued use clearly stated in the rules, something that is not present in the basic ration. So as you said, the fact that the author didn't include in the rules any side effect for continued use of rations clearly demonstrate that whatever nutritional impact that could possibly exist in the real world don't apply here. The game is Dungeon Fantasy RPG, not Real Life RPG (note that even the effect for prolonged use of the Dwarven Rations is a fantastic one). |
Re: Cost of living and Create Food
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Re: Cost of living and Create Food
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If the players would rather live outside or on the streets they can use Survival or Urban Survival. If a player has Create Food, can make shelter, and can find or purify water, that is fine too. I would probably allow Create Food to offset a penalty survival in an area, where the foraging modifier gives a penalty to survival. |
Re: Cost of living and Create Food
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