| Carlos |
10-24-2023 01:01 PM |
Re: Cost of living and Create Food
Quote:
Originally Posted by Anthony
(Post 2505250)
Honestly, the reason an adventuring wizard doesn't use create food for meals is "I want better food than this and I can afford it"
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What if he has Essential Food, which is just 1 point away from Create Food?
Quote:
Originally Posted by Magic, p. 79
Essential Food
Regular
Transforms food, or any other material, into unbelievably good, filling, and nutritious food.
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Which seems to be as good as any fancy food.
Quote:
Originally Posted by Anthony
(Post 2505250)
...possibly with a side order of "I have better uses for magical energy".
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Energy is trivial when the delver is in his/her downtime, specially with things like Energy Reserve and Recover Energy.
Quote:
Originally Posted by Anthony
(Post 2505250)
DF doesn't have any real incentives for the PCs to go out and live the high life (nor did D&D), but that's the realistic likely money drain on adventurers.
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Because the goal of dungeon crawling games - whether it's Dungeon Fantasy or D&D - are the adventures, not parties. It's all about killing monsters, getting better items, becoming more powerful and killing stronger monsters.
Yet, GURPS has disadvantages like Compulsive Carousing that can cover that part.
Quote:
Originally Posted by Anthony
(Post 2505250)
A house rule I've considered is something like
Easy Come, Easy Go
If your net worth (including items and cash) exceeds your base wealth (from wealth and points for cash), you're inclined to go out and live the high life. Add 1% of the difference to your weekly cost of living.
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Sounds like you're giving your players a free disadvantage.
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