Re: Cost of living and Create Food
Quote:
I'd think it would be far more reasonable to use a 3d6 table and most of the middle of the chart (where the rolls should mostly land) will be more minor. 3d6: 3. Horrible smell produced which lasts 1d hours, food is inedible 4. Raw material turns to mush and is unusable 5. Food is hard as a rock and inedible 6. Food created is spoiled and smells bad 7. Food created is spoiled and smells bad 8. Food created smells fine but causes illness in anyone failing HT roll 9. You lose the ability to cast Create Food for 1d days 10. No food is created and you lose sense of taste and smell for 1d days 11. Food created looks/smells fine but causes illness in anyone failing HT roll 12. Food created looks/smells fine but causes illness in anyone failing HT roll 13. You lose the ability to cast Create Food for 1d days 14. No food is created and you lose sense of taste and smell for 1d days 15. You lose the ability to cast Create Food for 1d days 16. Lose 1d extra fatigue and lose ability to cast Create Food for 1d+2 days 17. A noxious fire breaks out emitting smoke, inhaling it causes 1d6 dmg 18. A monster related to food you are creating is appears, e.g. demon NOTE: In order for some of these to work you need to make Create Food roll for the player in secret. Maybe only do so if they are using Create Food in Town. |
Re: Cost of living and Create Food
One thing I might consider allowing though is that if you have Create Food, or some other way to mitigate expenses, is to just let you buy an appropriate level of Independent Income - you get to pay less, it doesn't waste any more of our time doing stuff like rolling for the Create Food spells, and, importantly, it's generalizable to any other excuse somebody might have for a lower CoL, without being unfair to the players that don't get the cost break for "free" because the can come up with a story why their powers should stretch to it.
|
Re: Cost of living and Create Food
Honestly, the reason an adventuring wizard doesn't use create food for meals is "I want better food than this and I can afford it", possibly with a side order of "I have better uses for magical energy". DF doesn't have any real incentives for the PCs to go out and live the high life (nor did D&D), but that's the realistic likely money drain on adventurers.
A house rule I've considered is something like Easy Come, Easy Go If your net worth (including items and cash) exceeds your base wealth (from wealth and points for cash), you're inclined to go out and live the high life. Add 1% of the difference to your weekly cost of living. |
Re: Cost of living and Create Food
Quote:
I split the "weekly upkeep" into 3 things of $50 each: Food, Shelter, and Gear Upkeep. Side note, I start handing out penalties for eating terrible food, having terrible sleeping and/or shelter conditions, consistently having improper, substandard, or damaged tools/equipment, etc. Above and beyond the standard FP/HP losses and incidentals like "your rope breaks as you swing across the ravine" type stuff. I have "Accidental Equipment Damage" entries on my Wandering Damage Chart. This goes for the Hirelings as well... |
Re: Cost of living and Create Food
Hm. It might be reasonable to import some sort of status into DF. For example:
Adventurer Status Delvers have status like everyone else... it just works differently. For delvers, this is a measure of fame and reputation, and its concrete effect is that it determines what quests you are offered; a status-0 adventurer doesn't get offered more than status-0 quests, and so on. In general, higher status quests have larger rewards (but more dangerous opposition); multiply rewards by a wealth level that matches your status. The drawback is that higher-ranked adventurers are expected to live like it; multiply cost of living by the same value. |
Re: Cost of living and Create Food
Quote:
Could lead to a great new RPG system design. |
Re: Cost of living and Create Food
Quote:
"Credible and immersive environment" wasn't high on the list of priorities for DF. Making it easier to run games in that particular and very popular style was. In passing, I note that even the most modern editions of D&D and Pathfinder just throw out a single cost-of-living number for various lifestyles, with a couple of exceptions for the survivalists like rangers, while not having paragraphs on how the cleric's Create Food spell can reduce that CoL. You pay it and get on with the adventuring -- and for most, hoping to be successful enough that the food is chump change anyway. We're after priceless unique artifacts and entire castles, not scraping coppers for an apple and maybe a pasty. Obligatory OOTS: Adventurers Are Coming! |
Re: Cost of living and Create Food
Quote:
|
Re: Cost of living and Create Food
Quote:
And even if the GM wants to enforce some kind of social consequences, there will be some quest to be done because in the end of the day, this is the goal of the game: some monsters to be killed, someone to be rescued, something to be recovered and so on. Quote:
The only reason for delvers to be treated differently is if they have the Social Stigma disadvantage. Quote:
Ultimately, the delvers will be pouring gold in merchant's pockets in some way. Quote:
|
Re: Cost of living and Create Food
Quote:
Quote:
The topic is about Create Food spell. So the question is that if you can get food from somewhere, you don't need to buy it. Besides, DF/DFRPG makes it crystal clear that the $150/week is for food and logging. Anything besides that is an additional service or good that is outside of the scope of the cost of living in a town. Quote:
Why waste money with something that you can provide to yourself, when you can spend that same money on another resource? You're making this sound as if we were talking about an economics dissertation, when instead it's something that can be easily done in 1 minute. Rations give an idea about how much food costs; decide if a meal in a Inn would cost more or less and voilą. That's all. Quote:
Quote:
|
| All times are GMT -6. The time now is 11:09 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.