Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   Dungeon Fantasy Roleplaying Game (https://forums.sjgames.com/forumdisplay.php?f=95)
-   -   Cost of living and Create Food (https://forums.sjgames.com/showthread.php?t=192337)

Carlos 10-20-2023 07:31 AM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by sir_pudding (Post 2505126)
If you are going to do it this way, and going to GURPS, the costs for eating out are probably better than for field rations. Since this a DFRPG thread I won't go into detail, but this works at out to $84 (for three Status -1 meals over seven days).

Dungeon Fantasy RPG is just like Dungeon Fantasy regarding the cost of living in town per week ($150; DFRPG Exploits, p. 14) and the cost of Ration ($2; DFRPG Adventurers, p. 111).

In any case, if you assume that the Inn meals are better than field rations and that, therefore, they cost more than the $2 rations, that means you can save more than $42/week if you create your own food through spells, forage or if you don't need to eat at all.

sir_pudding 10-20-2023 07:55 AM

Re: Cost of living and Create Food
 
I don't really see how $12 is that big of deal, but YMMV.

Carlos 10-20-2023 08:44 AM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by sir_pudding (Post 2505133)
I don't really see how $12 is that big of deal, but YMMV.

It might be a big of deal for cheapskate Innkeeper.

Anyway, I was just making a comparison to rations in order to have an idea of how much food would cost out of that $150. As I said, if you assume that Inn meals are better/more expensive than rations, than the reduction would be greater than $42/week.

Is there any spell in GURPS that can provide magical shelter or protection for a good night of sleep, like D&D's Tiny Hut? The only spell I can think is Sanctuary, but that spell is complicated.

sir_pudding 10-20-2023 09:13 AM

Re: Cost of living and Create Food
 
Sanctuary does nearly exactly the same thing as the D&D spell, so I'm not sure what's "complicated" about it.

Weather Dome will keep the weather off.

benz72 10-20-2023 10:43 AM

Re: Cost of living and Create Food
 
One of the other possibilities is the assumption that lodgings provide the required food (and bathing facilities, and stables, and cleaning and mending maintenance, &c.) for their level of quality/class and if some patron declines to partake, instead consuming conjured foods, that is just more profit for the innkeeper or an extra scoop for the other patrons.
If a PC declines to forego the lodging, food, and amenities package deal then the Urban Survival rules come into play. Let the Scout and Barbarian live like beggars, wash in rainwater and scavenge their meals while the more civilized PCs spend loot to not be cold/hungry/stinky.

Carlos 10-20-2023 02:07 PM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by sir_pudding (Post 2505139)
Sanctuary does nearly exactly the same thing as the D&D spell, so I'm not sure what's "complicated" about it.

  • Sanctuary duration is not 8 hours like Tiny Hut; it's 1 hour. So the caster can't use it and sleep after, like it can be done with Tiny Hut;
  • You have to create air to stay there for long term;
  • This pocket dimension is a low-mana zone, so all spells are cast with a -5 penalty;
  • Recover Energy spell doesn't work there.

So if your goal is to take a safe place to sleep (like if it was a sanctuary), this spell is not very good for that purpose.

Quote:

Originally Posted by sir_pudding (Post 2505139)
Weather Dome will keep the weather off.

Indeed, it's a nice spell for a utility Wizard to use in stormy or freezing environments. The requirement for 2 spells of each element is not that big.

Quote:

Originally Posted by benz72 (Post 2505148)
Let the Scout and Barbarian live like beggars, wash in rainwater and scavenge their meals while the more civilized PCs spend loot to not be cold/hungry/stinky.

You mean: Let the Scout and Barbarian "live off the land", finding safe food and water and washing when necessary in a nearby river or in rainwater.

The Wizard can also create food and water out of thin air. And with the right spells (like Shape Earth, Create Fire for a campfire or even full weather protection from Weather Dome), he can create a reasonably comfortable place to sleep, specially with a Blanket or Sleeping Fur.

Balor Patch 10-20-2023 05:27 PM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by no dm god (Post 2496341)
I'm very confused, why not?

[...]

Also this is supposed to be a roleplay adventure game, who cares about the RAW of the cost of living, creating a credible and immersive environment is more important, while also I see no need to deny a negligible money advantage to someone that invested points to have that advantage.

The primary reason is to avoid dealing with a "credible and immersive" environment. Town costs $150/week, Town is safe, Town doesn't need to deal with fiddly stuff when adventure awaits!

If you and your players want to make living in town (no capitalization) a focus of your game and enjoy the fiddly stuff then do that instead.

benz72 10-20-2023 05:46 PM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by Carlos (Post 2505180)
You mean: Let the Scout and Barbarian "live off the land", finding safe food and water and washing when necessary in a nearby river or in rainwater.

The Wizard can also create food and water out of thin air. And with the right spells (like Shape Earth, Create Fire for a campfire or even full weather protection from Weather Dome), he can create a reasonably comfortable place to sleep, specially with a Blanket or Sleeping Fur.

I mean, if PCs want to risk standing out as 'weird outsiders who are too good for our town' they can certainly find a way to do that and still live, but there are likely to be social consequences to the rejection of the norms of a society.

There are probably (some very small number of) people living on the street today who have plenty of money somewhere to afford a more typical living arrangement. I expect strangers view and treat them (rightly, wrongly, or indifferently) as they view and treat other street people, rather than as they view and treat people who live in apartments or houses.

I let my players try almost anything and many of the PCs I play are up for trying to be economical too. None of us is surprised by some NPC reacting to that behavior as though the PC is being cheap.

corwyn 10-20-2023 06:08 PM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by Carlos (Post 2505180)
  • Sanctuary duration is not 8 hours like Tiny Hut; it's 1 hour. So the caster can't use it and sleep after, like it can be done with Tiny Hut;
  • You have to create air to stay there for long term;
  • This pocket dimension is a low-mana zone, so all spells are cast with a -5 penalty;
  • Recover Energy spell doesn't work there.

So if your goal is to take a safe place to sleep (like if it was a sanctuary), this spell is not very good for that purpose.


DF has a Cleric spell that allows you to stay up all night with no fatigue consequences so that would allow Sanctuary as long as you can afford to maintain it.

malloyd 10-21-2023 02:07 AM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by Carlos (Post 2505130)
In any case, if you assume that the Inn meals are better than field rations and that, therefore, they cost more than the $2 rations

Then you would be making a very strange assumption. Stuff that will keep well and can be prepared quickly with field equipment (you really don't have time to wait the several hours per meal for traditional home cooking) has always sold at something of a premium. It's certainly not discounted relative to anything made in mass batches for the sort of cheap inn adventurers cash strapped enough to be all that concerned about this level of savings can afford.

I do think that if you insist on calculating your food prices separately, then you have to calculate all your [other] prices separately, including all the ones rolled into that cost of living that aren't even defined. You don't want to buy into the simplification, that's fine, but you can't pick and choose which parts you opt out of. And now you're asking the GM to do a lot more work (to determine what all those little components are, how much they cost, where in Town you'd need to go to buy them, how much time that would take...) so you can be a special snowflake cheapskate. I think it's entirely fair for him to tell you no, we aren't going there.

For that matter, why are you assuming Create Food is free? If you hired an NPC to cast it for you, there'd be a cost, a much higher one that for regular food even. Are you sure none of that cost is inherent and simply abstracted away for regular adventuring use?


All times are GMT -6. The time now is 11:09 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.