Re: Cost of living and Create Food
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In any case, if you assume that the Inn meals are better than field rations and that, therefore, they cost more than the $2 rations, that means you can save more than $42/week if you create your own food through spells, forage or if you don't need to eat at all. |
Re: Cost of living and Create Food
I don't really see how $12 is that big of deal, but YMMV.
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Re: Cost of living and Create Food
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Anyway, I was just making a comparison to rations in order to have an idea of how much food would cost out of that $150. As I said, if you assume that Inn meals are better/more expensive than rations, than the reduction would be greater than $42/week. Is there any spell in GURPS that can provide magical shelter or protection for a good night of sleep, like D&D's Tiny Hut? The only spell I can think is Sanctuary, but that spell is complicated. |
Re: Cost of living and Create Food
Sanctuary does nearly exactly the same thing as the D&D spell, so I'm not sure what's "complicated" about it.
Weather Dome will keep the weather off. |
Re: Cost of living and Create Food
One of the other possibilities is the assumption that lodgings provide the required food (and bathing facilities, and stables, and cleaning and mending maintenance, &c.) for their level of quality/class and if some patron declines to partake, instead consuming conjured foods, that is just more profit for the innkeeper or an extra scoop for the other patrons.
If a PC declines to forego the lodging, food, and amenities package deal then the Urban Survival rules come into play. Let the Scout and Barbarian live like beggars, wash in rainwater and scavenge their meals while the more civilized PCs spend loot to not be cold/hungry/stinky. |
Re: Cost of living and Create Food
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So if your goal is to take a safe place to sleep (like if it was a sanctuary), this spell is not very good for that purpose. Quote:
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The Wizard can also create food and water out of thin air. And with the right spells (like Shape Earth, Create Fire for a campfire or even full weather protection from Weather Dome), he can create a reasonably comfortable place to sleep, specially with a Blanket or Sleeping Fur. |
Re: Cost of living and Create Food
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If you and your players want to make living in town (no capitalization) a focus of your game and enjoy the fiddly stuff then do that instead. |
Re: Cost of living and Create Food
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There are probably (some very small number of) people living on the street today who have plenty of money somewhere to afford a more typical living arrangement. I expect strangers view and treat them (rightly, wrongly, or indifferently) as they view and treat other street people, rather than as they view and treat people who live in apartments or houses. I let my players try almost anything and many of the PCs I play are up for trying to be economical too. None of us is surprised by some NPC reacting to that behavior as though the PC is being cheap. |
Re: Cost of living and Create Food
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Re: Cost of living and Create Food
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I do think that if you insist on calculating your food prices separately, then you have to calculate all your [other] prices separately, including all the ones rolled into that cost of living that aren't even defined. You don't want to buy into the simplification, that's fine, but you can't pick and choose which parts you opt out of. And now you're asking the GM to do a lot more work (to determine what all those little components are, how much they cost, where in Town you'd need to go to buy them, how much time that would take...) so you can be a special snowflake cheapskate. I think it's entirely fair for him to tell you no, we aren't going there. For that matter, why are you assuming Create Food is free? If you hired an NPC to cast it for you, there'd be a cost, a much higher one that for regular food even. Are you sure none of that cost is inherent and simply abstracted away for regular adventuring use? |
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