Re: Cost of living and Create Food
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1. You set the inn on fire. 2. The spell spoils all the grain in the village's storage. 3. A giant made of marshmallows is summoned in the town square. 4. The local noble's 15-course banquet has every course replaced by Created Food. 5. You immediately lose 2d FP to hunger. These FP recover at the rate of 3/day so long as you get three meals. 6. You take 1d HP of injury as the meal creates itself from your own flesh. As others have said, if you're running by DFRPG RAW then 'whether you get your food from the inn's stewpot or by praying for it' is below the game's resolution; pay your $150/wk upkeep and move on. If you want the extra resolution, keep in mind that you're rolling for this spell three times per day per person you're feeding, and critical failures suck. |
Re: Cost of living and Create Food
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Most of your crit examples sound more like revenge for trying to use abilities to mitigate some game-mandated costs than reasonable crit failure results. Do you commonly set off explosions in a dungeon for 1 crit failure? |
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Maybe as general advice I'd go a little less hard, but only a little. I like memorable spell critfails. |
Re: Cost of living and Create Food
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Re: Cost of living and Create Food
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1) the risk of starting the next crawl with 1d damage. 2) no access to "in-town" activities. The RAW is quite binary. Either you are in town and then YOU PAY FOR THE PRIVILEGE, or you aren't. Any shade of "gray" here really stretches the DFRPG abstraction, and it's easily handled by some kind of ruling/justification that still allow to keep create food AND the verisimilitude together. The worst possible approach, IMO, is just say "it's RAW". And by the way, even if we decide for a more realistic approach, critical spell failure and the moral responsability implied by a Power Investiture in a God of Good are very realistic reasons to why I won't discount even a single dime without the possibility of severe consequences. |
Re: Cost of living and Create Food
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Re: Cost of living and Create Food
I'm starting to think that some people here are just trolling.
"the moral responsabilities" of creating food? To eat? Because you're hungry? And using a divine spell that creates food to create food is now "exploiting your divine gifts". you guys must be trolling lmao |
Re: Cost of living and Create Food
I was searching about this subject and found this topic.
Dungeon Fantasy 2 says: p. 4: "Starving: If nobody succeeds, the GM can say “A week passes,” dock everyone $150 for cost of living, and let them try again." p. 15: "each week the party stays in town (at $150 apiece for food and lodging)" (emphasis added) So food is clearly part of the $150/week cost to live in a town. So if a delver can use magic to create his own food (and it doesn't matter if it's delicious like Essential Food or just edible like Create Food), he won't spend as much as the other delver who needs to buy food. The question is: How much of that $150/week is for food (the 3 meals per day) and how much is for lodging? The book doesn't say, but we can have an idea because DF1 (p. 23) says that Rations cost $2. That's a total of $6 per day and $42 per week. |
Re: Cost of living and Create Food
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But this is, IMO, way too much detail for DFRPG. I would just either:
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