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-   -   Cost of living and Create Food (https://forums.sjgames.com/showthread.php?t=192337)

Harald387 07-25-2023 07:15 PM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by no dm god (Post 2496421)
Then just say "cost of living is an abstraction and create food is not on the list of things that by RAW helps you with it". And it's fine. But creating excuses to justify it is just gonna make people mad, because there is no logic in not giving a little cut to the expenses (maybe 50$ is too much after all, ok, but like a symbolic -20$ just to feel the player rewarded, it would not break the campaign) considering that food is part of the expenses and this spell literally creates free food."

Okay. You spend a week in town. Roll to cast Create Food 21 times. If you fail, roll again until you succeed. If you critically fail, I'll roll 1d on the following critical spell failure table:

1. You set the inn on fire.
2. The spell spoils all the grain in the village's storage.
3. A giant made of marshmallows is summoned in the town square.
4. The local noble's 15-course banquet has every course replaced by Created Food.
5. You immediately lose 2d FP to hunger. These FP recover at the rate of 3/day so long as you get three meals.
6. You take 1d HP of injury as the meal creates itself from your own flesh.

As others have said, if you're running by DFRPG RAW then 'whether you get your food from the inn's stewpot or by praying for it' is below the game's resolution; pay your $150/wk upkeep and move on. If you want the extra resolution, keep in mind that you're rolling for this spell three times per day per person you're feeding, and critical failures suck.

corwyn 07-25-2023 08:59 PM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by Harald387 (Post 2496461)
Okay. You spend a week in town. Roll to cast Create Food 21 times. If you fail, roll again until you succeed. If you critically fail, I'll roll 1d on the following critical spell failure table:

7 rolls at most. Even the base df cleric can spend 9 fat to create 3 meals out of rocks or dirt. 8 with 15 skill. Granted, this is per pc.

Most of your crit examples sound more like revenge for trying to use abilities to mitigate some game-mandated costs than reasonable crit failure results. Do you commonly set off explosions in a dungeon for 1 crit failure?

Harald387 07-25-2023 10:11 PM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by corwyn (Post 2496464)
7 rolls at most. Even the base df cleric can spend 9 fat to create 3 meals out of rocks or dirt. 8 with 15 skill. Granted, this is per pc.

Most of your crit examples sound more like revenge for trying to use abilities to mitigate some game-mandated costs than reasonable crit failure results. Do you commonly set off explosions in a dungeon for 1 crit failure?

Given how rarely critfails actually happen? Yes. I mean, two of those are directly off of the official spell critfail table - "summon a monster" and "take 1d hp of injury" - but in general my policy is to treat spell critfails seriously, because the groups I play in very much tend to lean in favor of metagame currency to never critically fail in the first place.

Maybe as general advice I'd go a little less hard, but only a little. I like memorable spell critfails.

mirtexxan 07-26-2023 07:14 AM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by Harald387 (Post 2496470)
Given how rarely critfails actually happen? Yes. I mean, two of those are directly off of the official spell critfail table - "summon a monster" and "take 1d hp of injury" - but in general my policy is to treat spell critfails seriously, because the groups I play in very much tend to lean in favor of metagame currency to never critically fail in the first place.

Maybe as general advice I'd go a little less hard, but only a little. I like memorable spell critfails.

I also think that a Cleric of Good that exploits his divine gifts for pure selfish reasons actually DESERVES such critical fails.

mirtexxan 07-26-2023 07:17 AM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by no dm god (Post 2496421)
I repeat: the only real argument against it is "it's not in the RAW", everything else is nonsense.

Everything else are RULINGS made by the DM. If you think that rulings are "nonsensical" because you don't have a book telling you what to do or not do, then maybe you've got the wrong mindset and you should reconsider.

mirtexxan 07-26-2023 07:23 AM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by sjmdw45 (Post 2496456)
I'd go this route myself: anyone who doesn't have to buy food due to magic or stockpiled food or daily hunts in the forest or whatever gets a minor discount on cost of living, just as anyone who dwells in the wilderness doesn't have to pay cost of living at all.

You forget two HUGE DISADVANTAGES that comes from "living in the wilderness".

1) the risk of starting the next crawl with 1d damage.
2) no access to "in-town" activities.

The RAW is quite binary. Either you are in town and then YOU PAY FOR THE PRIVILEGE, or you aren't.

Any shade of "gray" here really stretches the DFRPG abstraction, and it's easily handled by some kind of ruling/justification that still allow to keep create food AND the verisimilitude together.

The worst possible approach, IMO, is just say "it's RAW". And by the way, even if we decide for a more realistic approach, critical spell failure and the moral responsability implied by a Power Investiture in a God of Good are very realistic reasons to why I won't discount even a single dime without the possibility of severe consequences.

sjmdw45 07-26-2023 01:08 PM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by mirtexxan (Post 2496534)
You forget two HUGE DISADVANTAGES that comes from "living in the wilderness".

1) the risk of starting the next crawl with 1d damage.
2) no access to "in-town" activities.

I didn't forget. See the following paragraph, re-quoted below. Emphasis not in original.

Quote:

Originally Posted by sjmdw45 (Post 2496456)
I'd go this route myself: anyone who doesn't have to buy food due to magic or stockpiled food or daily hunts in the forest or whatever gets a minor discount on cost of living, just as anyone who dwells in the wilderness doesn't have to pay cost of living at all.

A $30 discount sounds fine. (There may be other consequences depending on why you don't need to buy food. In the case of Create Food, "you have to eat blah tasting food regularly" is enough of a consequence IMO.)

The possibility of dying messily while everyone else is in town is one possible consequence of living in the wilderness.

no dm god 07-26-2023 02:03 PM

Re: Cost of living and Create Food
 
I'm starting to think that some people here are just trolling.
"the moral responsabilities" of creating food? To eat? Because you're hungry?
And using a divine spell that creates food to create food is now "exploiting your divine gifts".
you guys must be trolling lmao

Carlos 10-20-2023 06:23 AM

Re: Cost of living and Create Food
 
I was searching about this subject and found this topic.

Dungeon Fantasy 2 says:

p. 4:
"Starving: If nobody succeeds, the GM can say “A week passes,” dock everyone $150 for cost of living, and let them try again."

p. 15:
"each week the party stays in town (at $150 apiece for food and lodging)" (emphasis added)

So food is clearly part of the $150/week cost to live in a town. So if a delver can use magic to create his own food (and it doesn't matter if it's delicious like Essential Food or just edible like Create Food), he won't spend as much as the other delver who needs to buy food.

The question is: How much of that $150/week is for food (the 3 meals per day) and how much is for lodging? The book doesn't say, but we can have an idea because DF1 (p. 23) says that Rations cost $2. That's a total of $6 per day and $42 per week.

sir_pudding 10-20-2023 06:50 AM

Re: Cost of living and Create Food
 
Quote:

Originally Posted by Carlos (Post 2505124)
The question is: How much of that $150/week is for food (the 3 meals per day) and how much is for lodging? The book doesn't say, but we can have an idea because DF1 (p. 23) says that Rations cost $2. That's a total of $6 per day and $42 per week.

If you are going to do it this way, and going to GURPS, the costs for eating out are probably better than for field rations. Since this a DFRPG thread I won't go into detail, but this works at out to $84 (for three Status -1 meals over seven days).

But this is, IMO, way too much detail for DFRPG. I would just either:
  1. Treat this as Crafting, reducing it to $120 on a success and increasing it to $165 on a failure.
  2. Allow Create Food as a Complimentary roll on Urban Survival and allow you to just pay nothing.


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