Re: Odd Question in raising IQ.
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In somewhat more normal games, I've found working characters up to IQ caps of 15 or 16 worthwhile. When lots of IQ/H skills are useful, high IQ is the easy way to raise them. |
Re: Odd Question in raising IQ.
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Same thing would happen if someone bought up HP separate from ST, but there was a HP cap that matched the ST cap and the Player then bought ST up to cap. Unless the GM is allowing the Player to buy down Secondary Characteristics and get the points back, it's points that are wasted. Same as if a PC loses a limb, they don't suddenly get points to spend elsewhere. The whole "buy down IQ" thing is actually rather unsupported by RAW as "buying down Per" is the same as "taking a Disadvantage", and you don't get points for Disads gained during play. * Unless the GM is using the optional "buy down" thing which I consider a nonsensical point crock. IQ should not be 10 points per level, it shouldn't ever be a better choice than a 10 point Talent (ignoring that it's almost always better than a 10 point Talent already). |
Re: Odd Question in raising IQ.
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As for paying the difference to match IQ, Per and Will, I don't see any problem. I don't think it's fair for the player to charge for something he won't use. This point being thrown away makes no sense to me in this case. If you don't want this situation in the game, then it's easier from the start to unlink Per and Will from IQ, charging each one separately (that's it, IQ alone costing 20, without both Per and Will). Otherwise, I think it's unfair. EDIT: If the player paid 50 points to have Regeneration 1HP/minute , and wants to go to Regeneration 1HP/second throughout the game, which costs 100 points, he will not have to pay another 100 points, he will simply pay the difference of what he already paid for what he wants to get. For me it's similar in the case of IQ, when the person wants to match with Will and Per. |
Re: Odd Question in raising IQ.
My, currently resting, once-was-Traveller campaign has characters in the 1000-1200+ point range, and the higher point value ones tend to have all their stats in the 16-20 range, with them working on capping out the secondary stats as well. This is probably not the optimal build strategy (DX and IQ aside), but it's what the players ended up at.
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Re: Odd Question in raising IQ.
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Surprised it's not even a base rule to allow this. Same thing for sacrificing bonus HP or Lifting ST or Striking ST to get a discount on baseline ST purchases. |
Re: Odd Question in raising IQ.
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It's even an option mentioned in Psonics. There you can buy ST without HP. In the specific case there, it goes with a -10% limitation on top of being psionic, but it is presumed that outside of that, you could buy it without a problem. But yes, for me it should be better written or have certain parts rewritten to be able to better level up each separate aspect. |
Re: Odd Question in raising IQ.
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But for IQ or DX? Ah, no way I'd agree with it. Makes them too valuable to boost for skill increasing purposes. As it is I'm still contemplating raising IQ to 40 points per with Per and Will stripped out. But there are other ways to " solve" my 'high IQ is a problem' problem, so it's still just at the weighing options stage. |
Re: Odd Question in raising IQ.
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Re: Odd Question in raising IQ.
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Re: Odd Question in raising IQ.
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With that, I don't think anyone's bumped a stat more than once. |
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