Video review of Dungeon Fantasy
I did some demos of the game at NTRPG con and posted a review to my YouTube channel (CHECK IT OUT).
I put a lot of hours into making up custom character sheets that broke down the rules for new players. I wasn't sure if I could share those or not. |
Re: Video review of Dungeon Fantasy
Thanks for doing this! Looking forward to watching it.
Edit: good review! Two comments: 1.) You can actually use square grids rather than hex grids. (Or you can use pure Theater of the Mind.) Not much has to change on a square grid with 3' squares; if the grid is 5' squares you either redefine each square as 3', or you use the grid only to eyeball distances but still allow three guys to stand shoulder to shoulder in two 5' squares (3' each with some room left over). 2.) Scouts never get three arrows a turn because Rapid Strike is only for melee in DFRPG, and Scouts don't get Extra Attack 2. The eventual kings of ranged combat are therefore martial artists, who can eventually make four attacks per turn via Dual Weapon Attack + Extra Attack 2, or eight with Uninterrupted Flurry. |
Re: Video review of Dungeon Fantasy
Great review.
I think it's ok to share customized character sheets. In fact, there's a thread in the Resources subforum for sharing fan made stuff like that. |
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Scouts are really power characters, not just due to speed of attack, but also precision skill. Shooting many enemies in the eye will critically wound them if not provide an instant kill. Of course, there are lots of monsters who are immune to this or greatly limit it. Most normal humanoids (halfling, human, elf, dwarf, etc) are arrow fodder. Wizards can be pretty powerful as they have access to Area of Attack (AoE) spells. They can also use spells like Explosive Fireball and Explosive Lightning which can impact multiple enemies in close proximity (but be careful they'll also hit allies in that same close proximity). Friendly fire can happen in GURPS. |
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"If making a ranged attack, you simply get +1 to hit." |
Re: Video review of Dungeon Fantasy
Exploits P. 30
All-Out Attack. Double. Make two attacks against the same foe. I'm not sure what clever place they have hidden the rule that requires these to be melee attacks, but if that is the rule I certainly would have put it right there on P. 30 for clarity. |
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If making a melee attack, specify one of four options when you choose your maneuver... [Blah blah blah Double]... If making a ranged attack, you simply get +1 to hit. |
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EDIT: For those interested in the character sheets I made for the pre-gens, you can download them from my BLOG PAGE. |
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Here's what it says on Exploits, page 30. I've added a little rewrite (in bold-face) to make it clearer. Quote:
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"If making a melee attack, specify one of four options when you choose your maneuver"... |
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Forgive my snark in the earlier post. I think WhiteLily may have just rolled an 18 on reading comprehension. |
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You should open up your Exploits book to page 30 and re-read the section on All-Out Attack even more carefully than before. |
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In your version of Exploits, what needs to be true before you can select one of the four options for All Out Attack (Determined, Double, Feint, Strong)? In my copy it says it needs to be a melee attack. Does yours not have the word "melee" in that sentence, in italics? "If making a melee attack, specify one of four options when you choose your maneuver"... |
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Be less personal about this, please. </Moderator> |
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