Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   Dungeon Fantasy Roleplaying Game (https://forums.sjgames.com/forumdisplay.php?f=95)
-   -   Video review of Dungeon Fantasy (https://forums.sjgames.com/showthread.php?t=192079)

WhiteLily 07-03-2023 06:12 PM

Video review of Dungeon Fantasy
 
I did some demos of the game at NTRPG con and posted a review to my YouTube channel (CHECK IT OUT).

I put a lot of hours into making up custom character sheets that broke down the rules for new players. I wasn't sure if I could share those or not.

sjmdw45 07-03-2023 06:39 PM

Re: Video review of Dungeon Fantasy
 
Thanks for doing this! Looking forward to watching it.

Edit: good review! Two comments:

1.) You can actually use square grids rather than hex grids. (Or you can use pure Theater of the Mind.) Not much has to change on a square grid with 3' squares; if the grid is 5' squares you either redefine each square as 3', or you use the grid only to eyeball distances but still allow three guys to stand shoulder to shoulder in two 5' squares (3' each with some room left over).

2.) Scouts never get three arrows a turn because Rapid Strike is only for melee in DFRPG, and Scouts don't get Extra Attack 2. The eventual kings of ranged combat are therefore martial artists, who can eventually make four attacks per turn via Dual Weapon Attack + Extra Attack 2, or eight with Uninterrupted Flurry.

Mr_Sandman 07-04-2023 09:17 PM

Re: Video review of Dungeon Fantasy
 
Great review.

I think it's ok to share customized character sheets. In fact, there's a thread in the Resources subforum for sharing fan made stuff like that.

restlessgriffin 07-07-2023 12:22 PM

Re: Video review of Dungeon Fantasy
 
Quote:

Originally Posted by sjmdw45 (Post 2494551)
Thanks for doing this! Looking forward to watching it.

Edit: good review! Two comments:

1.) You can actually use square grids rather than hex grids. (Or you can use pure Theater of the Mind.) Not much has to change on a square grid with 3' squares; if the grid is 5' squares you either redefine each square as 3', or you use the grid only to eyeball distances but still allow three guys to stand shoulder to shoulder in two 5' squares (3' each with some room left over).

If you use square grid there's a lot of interpolation going on! It's best to get a clear overlay map.

Quote:

2.) Scouts never get three arrows a turn because Rapid Strike is only for melee in DFRPG, and Scouts don't get Extra Attack 2. The eventual kings of ranged combat are therefore martial artists, who can eventually make four attacks per turn via Dual Weapon Attack + Extra Attack 2, or eight with Uninterrupted Flurry.
I don't know about the Martial Artist, I'd go with the Knight. As to the Scout, correct it is only one shot per turn, but remember 1 turn = 1 second! Scout can typically pull of one shot per turn, provided they make a Fast Draw (Arrow) roll. If they make a normal miss, it will mean they'll have to slow down to make a shot in two turns. A critical fail on FD(bow) means arrows are fumbled and spill out on the ground etc.

Scouts are really power characters, not just due to speed of attack, but also precision skill. Shooting many enemies in the eye will critically wound them if not provide an instant kill. Of course, there are lots of monsters who are immune to this or greatly limit it. Most normal humanoids (halfling, human, elf, dwarf, etc) are arrow fodder.

Wizards can be pretty powerful as they have access to Area of Attack (AoE) spells. They can also use spells like Explosive Fireball and Explosive Lightning which can impact multiple enemies in close proximity (but be careful they'll also hit allies in that same close proximity). Friendly fire can happen in GURPS.

sjmdw45 07-07-2023 12:42 PM

Re: Video review of Dungeon Fantasy
 
Quote:

Originally Posted by restlessgriffin (Post 2495064)

I don't know about the Martial Artist, I'd go with the Knight. As to the Scout, correct it is only one shot per turn, but remember 1 turn = 1 second! Scout can typically pull of one shot per turn, provided they make a Fast Draw (Arrow) roll. If they make a normal miss, it will mean they'll have to slow down to make a shot in two turns. A critical fail on FD(bow) means arrows are fumbled and spill out on the ground etc.

I was nitpicking the video segment starting at 7:02, about archers getting three shots a turn and killing three orcs with three arrows per second. I'm just saying that two arrows is the maximum. (Barring Great Haste.)

WhiteLily 07-19-2023 10:35 AM

Re: Video review of Dungeon Fantasy
 
Quote:

Originally Posted by sjmdw45 (Post 2495070)
I was nitpicking the video segment starting at 7:02, about archers getting three shots a turn and killing three orcs with three arrows per second. I'm just saying that two arrows is the maximum. (Barring Great Haste.)

Why would two arrows be the maximum? All-Out Attack combined with Heroic Archer seems like I could do 2 attacks right out of the box. A third with Extra Attack later.

sjmdw45 07-19-2023 11:02 AM

Re: Video review of Dungeon Fantasy
 
Quote:

Originally Posted by WhiteLily (Post 2495970)
Why would two arrows be the maximum? All-Out Attack combined with Heroic Archer seems like I could do 2 attacks right out of the box. A third with Extra Attack later.

All Out Attack (Double) gives you an extra MELEE attack, but the only ranged option for All Out Attack is +1 to hit. See Exploits pg 30, All Out Attack.

"If making a ranged attack, you simply get +1 to hit."

WhiteLily 07-22-2023 11:53 PM

Re: Video review of Dungeon Fantasy
 
Exploits P. 30

All-Out Attack. Double. Make two attacks against the same foe.

I'm not sure what clever place they have hidden the rule that requires these to be melee attacks, but if that is the rule I certainly would have put it right there on P. 30 for clarity.

sjmdw45 07-23-2023 09:33 AM

Re: Video review of Dungeon Fantasy
 
Quote:

Originally Posted by WhiteLily (Post 2496224)
Exploits P. 30

All-Out Attack. Double. Make two attacks against the same foe.

I'm not sure what clever place they have hidden the rule that requires these to be melee attacks, but if that is the rule I certainly would have put it right there on P. 30 for clarity.

It is on pg 30, italicized even.

If making a melee attack, specify one of four options when you choose your maneuver... [Blah blah blah Double]... If making a ranged attack, you simply get +1 to hit.

WhiteLily 07-23-2023 10:46 AM

Re: Video review of Dungeon Fantasy
 
Quote:

Originally Posted by sjmdw45 (Post 2496236)
It is on pg 30, italicized even.

If making a melee attack, specify one of four options when you choose your maneuver... [Blah blah blah Double]... If making a ranged attack, you simply get +1 to hit.

If that's what the rule is intending to convey, it needs a re-write. I still am not getting that interpretation upon a careful re-reading of the rule.

EDIT: For those interested in the character sheets I made for the pre-gens, you can download them from my BLOG PAGE.

JulianLW 07-23-2023 01:21 PM

Re: Video review of Dungeon Fantasy
 
Quote:

Originally Posted by WhiteLily (Post 2496237)
If that's what the rule is intending to convey, it needs a re-write. I still am not getting that interpretation upon a careful re-reading of the rule.


Here's what it says on Exploits, page 30. I've added a little rewrite (in bold-face) to make it clearer.

Quote:

ALL-OUT ATTACK

Ber-serk-er! Sacrifice all thought of defense to attack a foe using a ready weapon. If making a melee attack, specify one of four options when you choose your maneuver:

Determined: Make one attack at +4 to hit.
Double: Make two attacks against the same foe, if you have two ready weapons (Using Both Hands, p. 36) or one weapon that doesn’t have to be readied after use.
Feint: Make one Feint (above) and then one attack against the same foe. The Feint applies to this attack instead of one you make next turn.
Strong: Make a single attack at normal skill. If you hit, you get +2 to damage – or +1 damage per die, if better.

If you already get two or more attacks, Double and Feint add one extra attack or Feint, respectively, to your output. [All these melee attacks must be melee attacks.]
If making a ranged attack, you simply get +1 to hit.
How's that?

sjmdw45 07-23-2023 04:27 PM

Re: Video review of Dungeon Fantasy
 
Quote:

Originally Posted by WhiteLily (Post 2496237)
If that's what the rule is intending to convey, it needs a re-write. I still am not getting that interpretation upon a careful re-reading of the rule.

Is this a version issue? In your version of Exploits, what needs to be true before you can select one of the four options for All Out Attack (Determined, Double, Feint, Strong)? In my copy it says it needs to be a melee attack. Does yours not have the word "melee" in that sentence, in italics?

"If making a melee attack, specify one of four options when you choose your maneuver"...

JulianLW 07-23-2023 04:34 PM

Re: Video review of Dungeon Fantasy
 
Quote:

Originally Posted by sjmdw45 (Post 2496260)
Is this a version issue? In your version of Exploits, what needs to be true before you can select one of the four options for All Out Attack (Determined, Double, Feint, Strong)? In my copy it says it needs to be a melee attack. Does yours not have the word "melee" in that sentence, in italics?

"If making a melee attack, specify one of four options when you choose your maneuver"...

The description for All-Out Attack in Exploits is basically a slightly edited version of what appears on page 365 in Basic.

Forgive my snark in the earlier post. I think WhiteLily may have just rolled an 18 on reading comprehension.

WhiteLily 07-23-2023 05:01 PM

Re: Video review of Dungeon Fantasy
 
Quote:

Originally Posted by JulianLW (Post 2496245)
Here's what it says on Exploits, page 30. I've added a little rewrite (in bold-face) to make it clearer.

How's that?

That would be far more clear.

WhiteLily 07-23-2023 05:02 PM

Re: Video review of Dungeon Fantasy
 
Quote:

Originally Posted by JulianLW (Post 2496261)
The description for All-Out Attack in Exploits is basically a slightly edited version of what appears on page 365 in Basic.

Forgive my snark in the earlier post. I think WhiteLily may have just rolled an 18 on reading comprehension.

My reading comprehension is fine. My interpretation of the rule remains unchanged after reading what you wrote.

JulianLW 07-23-2023 05:48 PM

Re: Video review of Dungeon Fantasy
 
Quote:

Originally Posted by WhiteLily (Post 2496224)
Exploits P. 30

All-Out Attack. Double. Make two attacks against the same foe.

I'm not sure what clever place they have hidden the rule that requires these to be melee attacks, but if that is the rule I certainly would have put it right there on P. 30 for clarity.

Quote:

Originally Posted by WhiteLily (Post 2496266)
My reading comprehension is fine.

No. It's not.

You should open up your Exploits book to page 30 and re-read the section on All-Out Attack even more carefully than before.

sjmdw45 07-23-2023 05:54 PM

Re: Video review of Dungeon Fantasy
 
Quote:

Originally Posted by WhiteLily (Post 2496265)
That would be far more clear.

Quote:

Originally Posted by WhiteLily (Post 2496266)
My reading comprehension is fine. My interpretation of the rule remains unchanged after reading what you wrote.

Why did you ignore post #12?

In your version of Exploits, what needs to be true before you can select one of the four options for All Out Attack (Determined, Double, Feint, Strong)? In my copy it says it needs to be a melee attack. Does yours not have the word "melee" in that sentence, in italics?

"If making a melee attack, specify one of four options when you choose your maneuver"...

johndallman 07-24-2023 02:35 AM

Re: Video review of Dungeon Fantasy
 
Quote:

Originally Posted by JulianLW (Post 2496261)
Forgive my snark in the earlier post. I think WhiteLily may have just rolled an 18 on reading comprehension.

<Moderator>
Be less personal about this, please.
</Moderator>


All times are GMT -6. The time now is 11:08 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.