Re: Talent for the weak: Cestus
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https://forums.sjgames.com/showthread.php?t=194816 |
Re: Talent for the weak: Cestus
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Re: Talent for the weak: Cestus
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If I recall, professional boxers tend to use lighter gloves (<10 oz.). They probably have little to no fatigue imposed by their gloves due to their strength and physical condition. |
Re: Talent for the weak: Cestus
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Re: Talent for the weak: Cestus
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No. Rapier is listed as 1 lb (16 oz.) in my copy of ITL, which makes it 2 oz. heavier than the 14 oz. boxing gloves you mentioned (unless the listed weight is for the pair, rather than per glove). |
Re: Talent for the weak: Cestus
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The combat would have to drag on longer than most for such a fatigue to be imposed. And, to be truly accurate, a GM would have to take into account the amount of time that the PCs were actually in combat and swinging them. So, if it takes 12 turns of active combat while wielding the weapons, if there are a couple of turns where that does not happen, how many turns of recovery does that represent and how many turns does that add to the count? This is why I probably wouldn't impose such fatigue. First, it's unlikely to come into play and, if it does, it would just be too complicated for what it's worth to the game. Now, if you have characters that aren't hitting or inflicting damage inflicting damage after a long number of turns, a GM may want to start taking fatigue into account. |
Re: Talent for the weak: Cestus
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Examples of historical rapiers found in museums and private collections usually run from 2.5 to 4 lbs. Examples of historical smallswords come closer to the 1lb average. |
Re: Talent for the weak: Cestus
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Re: Talent for the weak: Cestus
Personally I consider the weapon names to be suggestive and if the player wants a heavy sabre or a light claymore then pick the weapon with the "right stats" and rename it.
Which is why I lean towards Fencing is just Sword Expertise. |
Re: Talent for the weak: Cestus
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- Neither of which is about Cestus. My apologies to the OP. |
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