Re: Allies: Minion vs. Unwilling
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Re: Allies: Minion vs. Unwilling
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If you want the Reputation to be random -- every spirit has not just a random reaction roll, but a random modifier to that, see the answer below. Quote:
But to get to the rapidly-varying random value of Wealth from transaction to transaction, without modifying the CP totals or character sheet, then: Buy the level that matches the expected value of the possible Wealth values. That is, the "average" in statistical terms. The values are weighted by their frequency of occurrence, not necessarily all equal. Sometimes your "what's my Wealth" roll makes you wealthy, sometimes poor, but it averages out to some value; that's the value you would pay for. You could use the same principle for randomly varying power levels of levelled Advantages, attacks, and so on. |
Re: Allies: Minion vs. Unwilling
Care needs to be taken with minions, in case they morph into enthusiastic yet incompetent minions.
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Re: Allies: Minion vs. Unwilling
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Re: Allies: Minion vs. Unwilling
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Re: Allies: Minion vs. Unwilling
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P.S.: Please delete if you consider this spam ... are Minions vegetarian? Then they wouldn't eat spam, just bananas (any Brits here that remember what spam used to mean?) |
Re: Allies: Minion vs. Unwilling
What if they are bound to be a minion by CoH? In the past the fine print of hostage exchange often assumed that a hostage had to fight for the host/captor.
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Re: Allies: Minion vs. Unwilling
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Re: Allies: Minion vs. Unwilling
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If it's not random, you keep tabs for all kinds of spirits, just like normal reputation, with the difference being that this reputation will be more like in a videogame, where if the guards of a city see you robbing something in a city, even if you immediately teleport to another town, the guards know. It will be printed in your aura, so you wont be able to hide your Reputation. Also, it is recognizable all the time. |
Re: Allies: Minion vs. Unwilling
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