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-   -   Allies: Minion vs. Unwilling (https://forums.sjgames.com/showthread.php?t=191728)

ericthered 06-20-2023 11:35 AM

Re: Allies: Minion vs. Unwilling
 
Quote:

Originally Posted by Witchking (Post 2491604)
On the third hand...

OP said that the reputation kicks in when Mage's aura is seen (by the Spirits I assume)? How would that interact when another Mage casts the Aura spell on him? Or a Mage running Mage Sight sees him? What about other types of people with 'Magically Sensitive' kinds of advantages?

FREX a race similar to Melnabonians (in a campaign I was a player in) received all kinds of -1 to -2 level reactions from the Magically Sensitive or 'normal' Mages.

Apparently a race intrinsically tied to Gods of Primal Chaos have a reputation for 'not playing well with others.' Particularly more Ordered, stable sorts.

Who knew? (I did I was getting (small) points for the disads)

Anyhoo that could shade his Reaction Rolls with non Spirits who have the right kind of 'Special' senses. Might be something to figure in if a Reputation package will be put together...

This all goes under section #2, I think. get the modifiers on the reputation/charisma/social stigma/social status right and everything else will follow.

Anaraxes 06-20-2023 12:28 PM

Re: Allies: Minion vs. Unwilling
 
Quote:

Originally Posted by Nedorus (Post 2491071)
[*]How would you suggest to build a ever-changing 'reputation in the spirit world'[/LIST]

The same way you build an ever-changing reputation in the material world. Buy the Rep with character points. Buy more when you've done stuff that makes it go up. Depending on your table's philosophy, get points back when it goes down, or else just write those off as any other Disad gained in play.

If you want the Reputation to be random -- every spirit has not just a random reaction roll, but a random modifier to that, see the answer below.

Quote:

Originally Posted by ericthered (Post 2491467)
As a way of thinking about this: how do you build an ever-changing bank account in gurps?

As above, buy Wealth, change the Wealth level as necessary.

But to get to the rapidly-varying random value of Wealth from transaction to transaction, without modifying the CP totals or character sheet, then: Buy the level that matches the expected value of the possible Wealth values. That is, the "average" in statistical terms. The values are weighted by their frequency of occurrence, not necessarily all equal. Sometimes your "what's my Wealth" roll makes you wealthy, sometimes poor, but it averages out to some value; that's the value you would pay for.

You could use the same principle for randomly varying power levels of levelled Advantages, attacks, and so on.

Luke Bunyip 06-21-2023 08:20 AM

Re: Allies: Minion vs. Unwilling
 
Care needs to be taken with minions, in case they morph into enthusiastic yet incompetent minions.

Nedorus 06-21-2023 08:58 AM

Re: Allies: Minion vs. Unwilling
 
Quote:

Originally Posted by Luke Bunyip (Post 2492301)
Care needs to be taken with minions, in case they morph into enthusiastic yet incompetent minions.

The kind that turns yellow and wears glasses? \(OoO)/

Luke Bunyip 06-23-2023 04:25 AM

Re: Allies: Minion vs. Unwilling
 
Quote:

Originally Posted by Nedorus (Post 2492319)
The kind that turns yellow and wears glasses? \(OoO)/

Banana smoothie

Nedorus 06-23-2023 11:51 AM

Re: Allies: Minion vs. Unwilling
 
Quote:

Originally Posted by Luke Bunyip (Post 2492576)
Banana smoothie

\(OoO)/


P.S.: Please delete if you consider this spam ... are Minions vegetarian? Then they wouldn't eat spam, just bananas
(any Brits here that remember what spam used to mean?)

jason taylor 06-23-2023 05:05 PM

Re: Allies: Minion vs. Unwilling
 
What if they are bound to be a minion by CoH? In the past the fine print of hostage exchange often assumed that a hostage had to fight for the host/captor.

KarlKost 06-23-2023 05:52 PM

Re: Allies: Minion vs. Unwilling
 
Quote:

Originally Posted by zoncxs (Post 2491089)
And now we see how to write up a Fae that gets caught in a contract with a mortal.

That's the classic imp familiar, or other kinds of binded demons. They'll obey because your binding spell forces them to, but they'll do everything in their power to make your life miserable and enact vengeance in your presumptuous hide.

KarlKost 06-23-2023 06:05 PM

Re: Allies: Minion vs. Unwilling
 
Quote:

Originally Posted by Anaraxes (Post 2491726)
The same way you build an ever-changing reputation in the material world. Buy the Rep with character points. Buy more when you've done stuff that makes it go up. Depending on your table's philosophy, get points back when it goes down, or else just write those off as any other Disad gained in play.

If you want the Reputation to be random -- every spirit has not just a random reaction roll, but a random modifier to that, see the answer below.

As above, buy Wealth, change the Wealth level as necessary.

But to get to the rapidly-varying random value of Wealth from transaction to transaction, without modifying the CP totals or character sheet, then: Buy the level that matches the expected value of the possible Wealth values. That is, the "average" in statistical terms. The values are weighted by their frequency of occurrence, not necessarily all equal. Sometimes your "what's my Wealth" roll makes you wealthy, sometimes poor, but it averages out to some value; that's the value you would pay for.

You could use the same principle for randomly varying power levels of levelled Advantages, attacks, and so on.

If the Spirit Reputation is random, throw 1 dice. If it's 1, 2 or 3, it's a bonus. If it's 4, 5, 6, a penalty (or flip a coin). Throw another dice. That will be the bonus or penalty the player will have with that one interaction with that one spirit.

If it's not random, you keep tabs for all kinds of spirits, just like normal reputation, with the difference being that this reputation will be more like in a videogame, where if the guards of a city see you robbing something in a city, even if you immediately teleport to another town, the guards know.

It will be printed in your aura, so you wont be able to hide your Reputation.

Also, it is recognizable all the time.

jason taylor 07-13-2023 07:46 PM

Re: Allies: Minion vs. Unwilling
 
Quote:

Originally Posted by Nedorus (Post 2491071)
While working on my GURPS-adaptation of the Cyberpunk+Elves game I ran into the question whether the Conjurable spirits should be Minions, Unwilling or both.

I like the idea that you have a strong hold over them (the magical bond) which would fit Unwilling.

On the other hand I would hate to need to roll whether the "Ally" rebels every time he's ordered to do something dangerous... So Minion does make sense.

How would Minion and Unwilling interact? RAW they don't seem to be mutually exclusive but from how I read them they should...

While typing this, I went back and re-read the Dungeon Fantasy Summoners definition of Conjurable. I think I just found my "Middle Ground". There it states that a reaction roll is necessary with every summoning to see how the Spirit reacts.
The question now is how to 'accumulate' the 'reputation in the spirit world' that would impact that reaction roll.

Ok to phrase the two questions more explicitly:
  1. How do Minion and Unwilling interact?
  2. How would you suggest to build a ever-changing 'reputation in the spirit world'

In Librarian: Curse of the Judas Chalice, vampirism works like an addiction. Several times in the movie we see Simone making a "Will Roll" to resist her nature. Presumably less virtuous vampires succumb.


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