Re: Bearings in space
We may have wandered from the original question, though. My 3e GURPS Space (Steve Jackson and William A. Barton, (c) 1988) says
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Re: Bearings in space
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Given a bit more time, you can probably locate the black hole at the center of the Large Magellenic Cloud. That's not going away any time soon. |
Re: Bearings in space
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Re: Bearings in space
Not on topic I know, but every time I see this thread title my first thought is that it has something to do with using ball bearings as weapons in space.
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Re: Bearings in space
Well, really all I need is something for dialogue purposes. I don't want to wing it. I want to use something that actually has some merit to it.
For example, what would be an efficient dialogue for a sensor operator warning of a unidentified blip 3 miles to the right of the vessel, 1 mile down, and on a tangent course? I'm sure if I want to pull a Star Wars "wing it" / ad lib type dialogue, the NPC or player could simply say, "Bogey, at 0-53". But ... what the frak does that mean? I would prefer an actual system, even if it's simplified. |
Re: Bearings in space
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"Bogey 40 degrees to port, 20 degrees elevation" might get shortened to "Bogey, port 40 plus 20." For detail on its current relative heading, its directions of travel might be "closing", "orbiting" or "moving away," "heading to our port or starboard," and "climbing" or "diving." |
Re: Bearings in space
I think there may be two things here getting mixed (into a deliciously scientific slushie!) - which boil down to piloting the ship and navigating the ship. The following is from wargame-design experience in trying to keep it simple.
For general GMing use, I'd want something that orients everything else to your ship. ie: "Bogey detected at +25°, -35°, range of 500", where "0°,0°" is directly ahead on your current course, + is to the right/starboard, and the second digit is the detected objects elevation. At +25°, -35°, that's ahead and a little to the right, but well below and 500(units) away... Maintaining accurate ranges wouldn't be impossible, but would require some fast trigonometry. (If you want to accurately map everything in 3d (such as for a dogfight), I'd use a 2d grid to act as the X,Z plane, and book-keep Y axis seperately. The origin point is arbitrary. You maintain values of your speed in the 3 axes, and simply add them on with any acceleration each turn.) Navigation is a whole different beast, and has been well covered in the other posts. |
Re: Bearings in space
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Thus a course of "24 mark 35" means 24° to the right of the current course, 35° up above it. Since the numbering continues all the way around, this means that in the azimuth 90° would be a course directly to the right, while 270° would be a course directly to the left, 180° would be directly behind. An elevation of 90° is straight up, 270° straight down, and 180° straight behind. |
Re: Bearings in space
Excellent! I really like those ideas, EricBSmith and William. I wonder if there is a way to incorporate them together, or use the pros of both together ...
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