Dungeon Fantasy Non-Lawsuit Historical Books
I would like to request some Dungeon Fantasy books that use non-lawsuit historical books. For example, there could be a desert setting complete with a monotheistic god (who for lawsuit purposes) is not based on any real world god or religion (wink wink nod nod…). It could seem superficially like GURPS Arabian Nights but the god and religion and the monsters and cultures would be lawsuit free. Or maybe there could be something like GURPS Silk Road with cultures and religions that seem very similar to real world religions and cultures but from a legal standpoint they are not.
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Just invent some names for the god/gods (if you want to avoid hurting someone sensibilities) and you are good to go.
All folklore is lawsuit free. |
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I would like to see some books that have appropriate magic items, monsters, treasures, and classes that reflect the culture of the settings. A writer like Matt Rigsby would be great to have to do this sort of project. He could just Dungeon Fantasyize GURPS Silk Road. The pure historical books don’t give stats for monsters or magic items and so on.
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I think all GURPS historical books have the folklore and stats for many of the most iconic and known creatures and monsters.
The ones I have do at least. GURPS Aranbian Nights have them, the gods may have a change of name (if you want to) but the creatures don't need that to be lawsuit free. |
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I want a book about historical legal dramas. It worked for Iceland.
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That's why God gave us Google Translate.
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Contest of Skill - Public Speaking vs. Public Speaking. Each side gets to bring character witnesses - people who swear that their guy is in the right. Use the SSRT to determine bonus from character witnesses. Something like that?
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However, giving that sort of material a treatment that remains respectful to the source in a way that doesn't alienate and offend the real people who follow that belief structure is something that the gaming industry as a whole has failed horribly at in the past. Getting it right is hard*, getting it wrong is easy, and the consequences of getting it wrong are a PR nightmare. I'm really not surprised that the DF line and the DFRPG stick with the generic instead of trying to dance around that third rail. *I think I did a good job with the work I've done for the Nordlond setting, but I'd seriously question the judgment of anyone who said I was the best choice to write 'Dungeon Fantasy RPG: Desert Adventures' with a true-to-life Middle Eastern flavor, for instance. At a minimum I'd want a consultant and a really good sensitivity reader, and even then I'd expect my efforts to be inadequate. |
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*We fixed it. |
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You just can't win at this game. Someone is going to be repulsed by what you write. |
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OK, instead of lawsuits then write something that won’t offend those that live to be offended. For example, instead of Buddha there could be a prophet called the “enlightened one” which is of course not Buddha but extremely similar to Buddha.
In any case, I think there is a place between the extremes of pure historical background and gonzo fantasy background. This could be like Nordland but include the rest of the Earth. I still say GURPS Silk Road should be the background setting and then add a lot of cool fantasy things that are appropriate to the area where it is set. I like Nordland but I feel Norse settings have already been done so I would like a more exotic setting. |
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The Dungeon Fantasy RPG is “generic.” The various domains fit well into almost any pantheon. I wanted it useful to the maximum number of folks. I don’t think it takes much to realize the Allfather is Odin, the warden is Heimdall, and Skadi is the snow queen. But as archetypes I was hoping more would find it usable. I do my best to try and make as much of the work portable as possible for those who have no interest in Vikings or Norse mythology. Having a firm setting allows me to hang a lot of lore on what we do, but I understand it’s not everyone’s bag. |
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Fair enough, Douglas. I find the Norse names add flavour but it was easy enough unfiling the serial numbers.
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I remain hopeful that the market will shift in your favor. |
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TL;DR: BUY DOUG'S STUFF. |
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I'll admit I only backed the Bestiary, the Bestiary Expansions, and the Artifacts and Legends because I'm backing you. Not because I expect to ever use those books... I tend to make my own monsters and magic before I ever start looking elsewhere for inspiration or to use them in a campaign. But I want to see GB hold fast in the market and not dry up and blow away. |
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I will confess that the ONLY things I have ever backed on Kickstarter are Nordlond stuff, and that figuring out how do so (and what I was buying and when it would arrive) was a significant learning curve and something I did only because of forums posts here on Pyramid--which I was only familiar with because of my previous GURPS experience back in the day. It's not a stretch at all for me to imagine that the timelag between someone picking up DFRPG or GURPS and deciding to buy stuff through Kickstarter could easily be 1-5 years. It would be interesting to know whether SJG print-on-demand Amazon titles have seen an uptick recently though. As Dalin said, there's a lot of DFRPG newcomers on the Discord server lately. |
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I guess I would like a sort of fake Earth that is really similar to Earth but where there are no problems with people getting offended. I think a setting that is like the early Renaissance would be perfect. The Age of Exploration would be a great setting for Dungeon Fantasy for me. I would enjoy a setting with interesting cultures instead of just the standard Dungeon Fantasy tavern and town.
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