Re: Artifacts of Legend: Coming to Kickstarter May 25
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Re: Artifacts of Legend: Coming to Kickstarter May 25
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I can see how that would make publishing DFRPG stuff harder, for sure. |
Re: Artifacts of Legend: Coming to Kickstarter May 25
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I love publishing for the DFPRG and GURPS. It's what I'd love be able to just do. I don't regret doing it, and I don't regret making beautiful, full color books. I just need to have enough interest in them so I can afford to keep doing it, and I haven't nailed down what this subset of the market wants. And there are few enough in it currently that I can't guess wrong without having to make up that miss somewhere else. |
Re: Artifacts of Legend: Coming to Kickstarter May 25
I'm of two minds on the subject. For bestiaries, it makes sense to me to prioritize art: I think I've gotten value out of the art in Nordlond Bestiary for helping me visualize and describe certain creatures. And I sure wish I had a picture of a DFRPG ciuacla. I always look at the picture of the flesh golem with the hook hands on the same page instead--it mixes me up. Edit: oh, this one is fantastic. https://images.app.goo.gl/hiaF9CDBddz4rDkN6 So THAT'S what a vaguely feminine skeleton looks like!
But for adventures I care about layout and ideas. I truly could not care less about color. I'm prepping to run Hydra Island later today (Dungeon Fantasy Companion 3), and of the three art pieces in it, pg 137, 140, and 143, the map on pg 143 is the only one useful to me, and it would be just as useful in black and white instead of black and purple. I can imagine useful art (Sir Sacnoth defending Frog Mother might be a useful thing to show the players a drawing of) but even that is way down my priority list, and two full color pictures of random lizardmen is just a waste of space. Orcslayer on the other hand is exactly what I want: dense text, lots of thoughtful sidebars on how to run the game, both from a rules perspective and NPC details. |
Re: Artifacts of Legend: Coming to Kickstarter May 25
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And wow, Dungeon Grappling did really poorly... that's one I'd hoped would have done better, those are the sorts of publications I prefer, rules supplements. But it is wrestling and it was for D&D, and those two don't exactly mix like peanut butter and chocolate among the D&D fans (which would strike me as being a bonus since D&D does wrestling so poorly, but eh, clearly I have no idea what I'm talking about). I know you didn't do a KS for it, but how has Fantastic Dungeon Grappling done for you (compared to Dungeon Grappling and Technical Grappling)? Do you have any solid figures on that or even a gut feeling? Quote:
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Re: Artifacts of Legend: Coming to Kickstarter May 25
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It's sold 702 copies on DriveThru, 481 on various KS and Backerkits, and more here and there on my own sales channels (I used to do fairly well with it on my old web store, but that data was lost when I moved to Shopify) Quote:
It's moved 186 units on DriveThru; a bunch more on Warehouse23 (that number used to be easy to get; it's not anymore, and nothing to do with the Shopify move). On various KS it's done 553. So well over 700 units sold independently, and probably 2,200 or more in folks' hands I'd wager. |
Re: Artifacts of Legend: Coming to Kickstarter May 25
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A good layout in the sense that I'm using it means the product is cognitively simple to consume and lets me run the adventure directly from the text, without having to copy it somewhere else first and label all the maps/move monster stats into my notes for a given encounter/etc. Orcslayer has a good layout in most ways: relevant info for NPCs is in short sidebars; organization of scenarios and interludes is clear, and I don't have to hunt around to find key information like "what do I do if the PCs lose this scenario?" One layout nitpick I have from reading it is that Peredur Orcslayer isn't introduced until a couple of pages after his henchmen are introduced, instead of on page one, but in context it's reasonably clear anyway that "Lord Peredur" is their boss and the local ruler so that doesn't hurt the adventure much. Because Orcslayer is very linear (though not railroadey), there's no need for a diagram or anything to describe the scenario structure. It's just "move from one chapter to the next, including Interludes where necessary." If the scenario were more complex the layout would need to be more sophisticated, but it's simple. [1] For maps, maybe the thing I care about most is that the distances make sense instead dungeon encounters being implausibly close together without interacting in any way. |
Re: Artifacts of Legend: Coming to Kickstarter May 25
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Re: Artifacts of Legend: Coming to Kickstarter May 25
Late Pledges are now Open for Artifacts of Legend
if you missed the Kickstarter, or just wanted to wait to make sure it funded, or any number of reasons ... you can come on board now with a late pledge on Backerkit. |
Re: Artifacts of Legend: Coming to Kickstarter May 25
Happy Unruly Colonists Day!
Here in MN, it's raining like crazy and the prognosticators expect this to continue off and on all day, with maximum chance of maximum thunderstorms right around the time we're supposed to set off explosives and stuff. Dang it. Artifacts of Legend Pushed! However, as a consolation prize for me, I pushed Artifacts of Legend u20230704 to Backerkit. If you've completed your survey, you will find an email from Backerkit allowing you to navigate to and download the file. You have completed the survey, right? (Ahem: for 40 folks the answer is "not yet, but I'm going to get right on that!") This is a "penultimate" file, in that there are still hyperlinks to hyperlink but I always do that as the very, very last step, because it's tedious and manual and I don't want to do it twice. Also, there's a chance that the proofers, playtesters, and I have missed a few typos or something, or that there's some mistake that needs fixing. If you find something, please submit it on the Gaming Ballistic Errata page. Choose the correct file, and use the form to let me know there's an issue. It really is the best way for me to ensure that such matters are addressed properly. Artifacts of Saga Thursday I also have a complete version of Artifacts of Saga, but I want to wait until Thursday to push that one, as I would like a day or two to give it the same degree of final editing pass that Legends got. But definitely expect the book by the end of the week. There's one art tweak I'd like to make, and I'll make it if the artist gets back to me by then; it "should" be an easy fix, but Life Happens. It's Not Too Late Late pledges are still being accepted on Backerkit, at the same price and with the same options as the main campaign. They will remain open until it's time to place the manufacturing order ... so probably another 10 days or so. |
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