Re: I Smell a Rat: Rune-Lined Hallway
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Re: I Smell a Rat: Rune-Lined Hallway
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Personally I'd treat it as a 'curse', so Remove Curse could work, but you're highly unlikely to have a PC with Remove Curse for an 'introductory adventure'*. * I've often argued this is not an introductory adventure, it's actually quite rough for Players who aren't used to GURPS and how combat is quite brutal. And even with semi-experienced Players, the "premade characters" don't all have reliable close combat skills or weapons, which makes all the animal fights slightly roughly than one would expect. |
Re: I Smell a Rat: Rune-Lined Hallway
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Counterspell is a single spell – but to counter a given spell, you must also know that spell. Dispel Magic has no such requirement. |
Re: I Smell a Rat: Rune-Lined Hallway
I allow Dispel Magic to suppress an enchantment for 2d turns. At least for traps.
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Re: I Smell a Rat: Rune-Lined Hallway
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In which case if the Evil Rubes were an ongoing spell or magical effect, then I'd let Dispel Magic take it out. But in the case you're likely to see it, as a trap, it's either likely an enchantment or a curse. I've a PC in a game who wants to start studying every set of Evil Runes he comes across to learn how to duplicate the effect... in the angle of protecting his home from sewer threats (slimes, worms, giant rats, etc). Not for Evil, no, no, of course not. |
Re: I Smell a Rat: Rune-Lined Hallway
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Light-siders can always just plant TL 4 landmines instead. |
Re: I Smell a Rat: Rune-Lined Hallway
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(But no, that PC is a Psion and has bound himself to Elder Powers Outside of Time and Space, so no Evil Runes for him... but maybe a psionic equivalent once they realize Evil Runes really are Evil Divine, and Divine just isn't the power set he works with. His "god" is a dark and jealous thing, so no worshiping his Patron's enemies.) |
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