How to Stat Ghost in the Shell Style Hypervelocity Ammunition
So, I've been working on a few settings. One of them has Ghost in the Shell style HV/hypervelocity ammo (which, when loaded into a 9mm Uzi, can cause massive deformations on an armored van and push a cyborg back a good foot, please note that this is with a weapon not designed for such hot loads) which doesn't use electrothermal chemical propellants.
Is there a 3e GURPS answer to this, or do I have to cook one up? |
Re: How to Stat Ghost in the Shell Style Hypervelocity Ammunition
Don't try to explain how this works in-setting. You can't get it to make physical sense.
The effects seem to be increased damage, plus drastically increased knockback. |
Re: How to Stat Ghost in the Shell Style Hypervelocity Ammunition
Damage is a function of mass x. Velocity. Deforming armor is simply rigid armor giving way to the impact. Ask me to take a commercial cartridge from CARTRIDGES OF THE WORLD, and I can list the weight and muzzle velocity of said cartridges. For a hyper velocity round, if it is chemically based, it matters not if the propellant is solid or liquid inside the cartridge - the stored energy is what matters.
Either lower the projectile mass, or increase the propellant energy (or both) to increase the muzzle speed of your hyper velocity round. What kind of damage are you looking to see with your round? |
Re: How to Stat Ghost in the Shell Style Hypervelocity Ammunition
Quote:
At least propelling 9mm bullets at 3x velocity is possible. It'd make the gun blow up but it's possible to make the bullets go that fast. I know you don't want to hear about realism so you only give the ammo a chance (say 9 or less) to make the gun blow up. Oh wait, is that cyborg being pushed back by _firing_ the gun? That's just more Rcl. |
Re: How to Stat Ghost in the Shell Style Hypervelocity Ammunition
I just treat it as Extra-Powerful Ammunition, High-Tech p. 165. Here's my take on the manga version of the C-25A.
|
Re: How to Stat Ghost in the Shell Style Hypervelocity Ammunition
Quote:
|
Re: How to Stat Ghost in the Shell Style Hypervelocity Ammunition
Sounds like flat-head rounds with some kind of secondary drive system.
I'd give them double knock-back and a split-damage effect (lower at short ranges). |
Re: How to Stat Ghost in the Shell Style Hypervelocity Ammunition
Quote:
|
Re: How to Stat Ghost in the Shell Style Hypervelocity Ammunition
Quote:
Quote:
Quote:
|
Re: How to Stat Ghost in the Shell Style Hypervelocity Ammunition
Multiply damage and range by 1.1×, cost by 1.5×. they're probably at lest APHC, add AD (2) and reduce pi damage down one category, cost 2×. For my write up I used a hypothetical Armor Piercing Dense Cored round triples cost but does everything that APHC does and increase damage by 1.2×.
|
| All times are GMT -6. The time now is 08:48 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.