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-   -   [MA] Grip Mastery for Reversed Grip (https://forums.sjgames.com/showthread.php?t=189180)

Xakaz 03-14-2023 05:02 AM

[MA] Grip Mastery for Reversed Grip
 
Grip Mastery perk allows you to switch between a regular grip and a Defensive Grip without Ready maneuver. I wonder why similar perk for switching between regular a grip and a Reversed Grip doesn't exist? How realistic such perk would be?

Varyon 03-14-2023 08:51 AM

Re: [MA] Grip Mastery for Reversed Grip
 
Quote:

Originally Posted by Xakaz (Post 2473468)
Grip Mastery perk allows you to switch between a regular grip and a Defensive Grip without Ready maneuver. I wonder why similar perk for switching between regular a grip and a Reversed Grip doesn't exist? How realistic such perk would be?

Honestly, considering you can skip the Ready maneuver with a successful roll against your base skill when switching to or from Reverse Grip, I'd be inclined to have the ability to skip the roll simply be included with Grip Mastery. So Grip Mastery would let you switch between a normal grip, a defensive grip, a reverse grip, and even a defensive reverse grip freely during your turn. This does make the Reverse Grip Technique basically useless, but I don't see that as a bad thing.

Xakaz 03-14-2023 02:08 PM

Re: [MA] Grip Mastery for Reversed Grip
 
Oh, I completely forgot Reverse Grip technique exists for exactly that purpose.

mburr0003 03-14-2023 05:39 PM

Re: [MA] Grip Mastery for Reversed Grip
 
Quote:

Originally Posted by Varyon (Post 2473493)
This does make the Reverse Grip Technique basically useless, but I don't see that as a bad thing.

Agreed. It all goes down to your preference. the more "realistic" use of Techniques (exp grind), or the more cinematic use of Perks.

Varyon 03-15-2023 07:55 AM

Re: [MA] Grip Mastery for Reversed Grip
 
Quote:

Originally Posted by mburr0003 (Post 2473596)
Agreed. It all goes down to your preference. the more "realistic" use of Techniques (exp grind), or the more cinematic use of Perks.

From a realism perspective, most grip changes - defensive grip, reverse grip, changing Reach, etc - should probably call for a roll against (modified) skill to do it rapidly enough to still to be able to attack that round, and this should be independently trainable - that is, a Technique. But I don't think it would take as long to train up as most Techniques (the nominal 200 hours per +1), so just letting you skip the roll with a Perk seems fair to me.


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