Why does +1 Defense Bonus cost less than +1 Block?
Looking through the DFRPG magic items book, I see that for armor and shields, the magic bonus for +1 block is 5 times the cost of +1 Defense Bonus, which applies to ALL Defenses...
Am I missing something? Exploits page 47: Defense Bonus If you have a ready shield or cloak, add its Defense Bonus (DB) to any Dodge, Parry, or Block roll against an attack that comes from your front or shield side. Defense Bonuses appear on the Shield Table (Adventurers, p. 107). https://www.screencast.com/t/qJPo0XLuq |
Re: Why does +1 Defense Bonus cost less than +1 Block?
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I posed the question here, as such: Quote:
I think the key (made clear in the second link) is this: The two bonuses do stack, so it makes sense for a wealthy PC to get both. But it definitely makes sense to get Deflect first! |
Re: Why does +1 Defense Bonus cost less than +1 Block?
It's a straightforward pull of the relative enchantment costs as seen in GURPS Magic for 4th edition, as was dragged forward without revision from 3rd edition's GURPS Magic (copyright 1989) for Deflect and GURPS Grimoire (copyright 1994) for Defending Shield.
I suspect the pricing of Defending Shield in Grimoire was done on a "This new, more limited bonus stacks with the already-established Deflect, so we have to price it to reflect that it's an increase for people already benefiting from Deflect" basis, but I wasn't an author, editor, or a playtester on Grimoire thirty years ago. I would have revised the whole scheme going into 4th edition GURPS, but that obviously wasn't done. |
Re: Why does +1 Defense Bonus cost less than +1 Block?
I wish Deflect had gone away with PD. The whole "my gloves have deflect +4 and my breastplate has Deflect +1" thing is very annoying in play, and requires random hit locations to be rolled before defenses.
A DB bonus item that gives a force field effect like a ring of protection wouldn't be as bad. Nor is adding DB to shields. |
Re: Why does +1 Defense Bonus cost less than +1 Block?
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Re: Why does +1 Defense Bonus cost less than +1 Block?
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Are you saying it's annoying to determine the DB of a specific hit location (+4 vs. hands, +1 vs. body in your example)? If so, why not just not buy armor that annoys you? BTW you can still roll random hit locations last if you want to--just apply DB retroactively. It's no different really than rolling 3 attacks and damage before rolling 3 defenses, which is also a timesaver. (Also wow, putting Deflect +1 on just a breastplate is only $350! What a great deal.) |
Re: Why does +1 Defense Bonus cost less than +1 Block?
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Re: Why does +1 Defense Bonus cost less than +1 Block?
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You can still roll random hit locations only on a failed defense if you want to. |
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GM: the peshkali tries to slice off part of your anatomy. [rolls] Thunk! 11 hits. Bob: wait, maybe I can parry it! [rolls] 15. I fail. GM: it's a random hit location, so [rolls] the scimitar hits your right hand. [starts to roll damage] Bob: oh, my hand?! My right hand has an extra Deflect +4 on it, so the parry is successful after all. GM: lucky for you. Here comes the next peshkali scimitar... [rolls] |
Re: Why does +1 Defense Bonus cost less than +1 Block?
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At any rate, I would qualify this as an annoying exception to the normal game mechanics. |
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This line of events is flawed. Once the roll to hit succeeds, you then roll random hit location, not after the player rolls to defend. So: GM: the peshkali tries to slice off part of your anatomy. [rolls] Thunk! 11 hits. GM: it's a random hit location, so [rolls] the scimitar hits your right hand. Bob: oh, my hand?! My right hand has an extra Deflect +4 on it, so [rolls] the parry is successful. GM: lucky for you. Here comes the next peshkali scimitar... [rolls] EDIT:: apparently I am wrong! Basic page 400 says to roll location after the foe fails to defend. |
Re: Why does +1 Defense Bonus cost less than +1 Block?
I understand using the per-piece pricing rule for armor with fortify and lighten enchantments. I think it doesn't fit as well for deflect. Despite RAW, I'd probably rule against it working that way, just to keep things simpler and more rational (to me anyway). I find it hard to envision how deflect is meant to work on a piecemeal basis, improving a character's dodge, parry and block, but just for attacks that would hit one particular body part? My house rule would be always pay full price for deflect, whether it is on one piece or the whole suit, and it works for the whole body.
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GM: The peshkali attacks you! [roll, roll, roll, roll, roll, roll] What do you do? You won't do this every time--if the GM intends the peshkali to chop off Bob's leg in order to make subsequent hits easier, he won't do them in parallel like this. But if your goal is just to make your life easier as a GM, you can. |
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