Re: Halfling professions
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My main thing is for a campaign it's goofy and kills the vibe I want for my games. If playing for laughs is your goal, I wonder why pick a difficult somewhat killer rules system like GURPS DFRPG. I'd go with something more narrative like FATE. The halfling ST14 and HP21 seems very off. Is the construction RAW? Ok, ran this through with GURPS Character Sheet (GCS) and I came up with ST15/HP 22. Wow. Never thought halfing Barbarian was a thing. |
Re: Halfling professions
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Knight: halfling [0], Striking ST +2 [10], Weapon Master (Two-handed Sword) [20], Extra Attack [25], HP +1 (14) [2], Sacrificial Parry [1], Weapon Bond [1], Trademark Move (Rapid Strike with Deceptive 1 greatsword to the leg at 16, twice, then a greatsword to the skull at 16) [1]. The knight does three times as much damage and is safer, and still has Stealth-14 (+2 vs. hearing, +4 when unmoving), which you can increase to Stealth 16 (+2 or +4) with Quirk points if you want, plus Camouflage-11 with two more quirk points if you want. A halfling Knight is objectively better than wolf-girl both at thiefy backstabbing and in straight-up combat. A human or especially half-ogre Swashbuckler is better, but just because a halfling is suboptimal in melee doesn't mean they can't still be very, very good. But Barbarian isn't the way to go. (For combat, I mean. If the goal is amusing RP then wolf-girl is fine; Barbarian works for modeling "raised by wolved" because she can get Discriminatory Smell, for example, which feels very wolfy. But Wolf Girl isn't really a combat specialist.) |
Re: Halfling professions
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And once I slightly beefed up Silence*, I've seen a lot of Halfling Scouts and roguish Swashbucklers. Plenty of Thieves too, but my games aren't combat-centric, otherwise I'd never see one. * It's 5 points when just raising Stealth is 4 points, it definitely needs a bit of a boost, and no, +2 when not moving and being, in the words of my Players, "immobile bait" is not a boost. |
Re: Halfling professions
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Light Walk and to some extent Hush/Mage Stealth have a similar issue but they aren't as expensive as Silence. |
Re: Halfling professions
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Re-phrasing the reply, "No one can be raised by wolves". It's one of those unrealistic things people say but really can't be done. In a fantasy setting, unreal stuff happens, but again, internal consistency and logical conclusions based on setting. |
Re: Halfling professions
Detect: Irony [5]
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Re: Halfling professions
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I think the Innate Attack (Projectile) is something worth considering. Got to consider how outside RAW this would be. |
Re: Halfling professions
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Rather than cut the cost of Silence, I've tried to beef it up. A few months ago I tweeted this: Quote:
Maybe even this really simple idea: Each level of Silence adds +2 to Stealth, only vs Hearing. That's it; any actions, with or without movement, no other restrictions/complications. Still a little expensive, IMO, but a better buy than the current version. |
Re: Halfling professions
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Re: Halfling professions
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In fact I should run bugbears this way. |
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