So I'm starting a cop campaign - any advice?
After finally finishing the Ghost Cartel Campaign for Shadowrun, we are starting a new one.
Our next campaign will be about cops in the 6th world - which is something different than Shadowrun. We will use Shadowrun 5, and the rules will be no problem. So, has anybody run a cop campaign (not necessarily Shadowrun or Cyberpunk) and can give some advice what to do and what to avoid? Unexpected problems that were encountered? And yes, I know Gurps Mysteries. And Gurps Cops. And Gurps SWAT. And the Cop-Sourcebook for Cyberpunk 2020. Not to mention more than 40 years of mysteries in book, TV and other forms. |
Re: So I'm starting a cop campaign - any advice?
Given the current real life debates over law enforcement, make sure everyone is comfortable with the planned direction of your new game.
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Re: So I'm starting a cop campaign - any advice?
L.J.Steele in the What are you reading thread in Geek Culture is a lawyer and has posted a number of books that give background information that might be useful. Latest for example
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Re: So I'm starting a cop campaign - any advice?
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Re: So I'm starting a cop campaign - any advice?
I ran a reasonably successful police campaign in a fantasy city. The trick was to build cases round crimes that can't happen or aren't meaningful in the real world.
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Re: So I'm starting a cop campaign - any advice?
There was a WoD Copping supplement as well ... Precinct 13 or something similar. NWoD IIRC, between the meta of the old WoD and the years when things turned weird so might be useful.
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Re: So I'm starting a cop campaign - any advice?
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Re: So I'm starting a cop campaign - any advice?
Humbly, GURPS: Cops (a bit dated I fear, written not long after 9/11 as I recall); GURPS: Mysteries is a bit more general on the genre; Gumshoe: Mutant City Blues has some interesting ideas too.
I'll glance over my shelves and see what else I have for reference stuff. |
Re: So I'm starting a cop campaign - any advice?
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Re: So I'm starting a cop campaign - any advice?
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