Re: Making EM Guns Viable in Space Combat (3e)
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A more plausible metaphor might be 'torpedo boats vs battleships'. Less Midway and more Tsushima. |
Re: Making EM Guns Viable in Space Combat (3e)
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By 'fighters' vs 'battleships' is that if 'fighters' (actually closer to what in WWII were torpedo-bombers and dive bombers) can kill battleships, why build battleships? We don't build battleships today because aircraft (and then missiles) can kill them from far enough away that they can't get at the aircraft/missile's launch platform. If, on the other hand, battleships either can't be killed by 'fighters' or can handily see them off without being mission-killed or worse, why have those small ships? There are answers, but if you don't want annoying naval historians and wargamers asking difficult questions this needs to be addressed beforehand. Just not having one or the other is an easy solution, of course (i.e. not having 'WWII in space' as your starting point). |
Re: Making EM Guns Viable in Space Combat (3e)
The usual answer in scifi fiction (at least that I have read) is:
FTL travel (whatever flavor) requires drives of a size that you get 'Battleships' or something similarly honking huge. Fighters are possible, do damage outside their weight class, are not very survivable...and are carried in FTL buy a combination of Battleships, Carriers, etc. |
Re: Making EM Guns Viable in Space Combat (3e)
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Also note that WWII is an example of when you did see battleships and carriers at the same time, because it was a major war right at the point of transition between one and the other. You can do this in a space setting as well, of course - someone invents a new high-performance but size-limited drive making small craft viable as offensive units, or a gun/shield combination that only works if it's large that makes missile-carrying small craft become obsolete once it's in general use. |
Re: Making EM Guns Viable in Space Combat (3e)
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Re: Making EM Guns Viable in Space Combat (3e)
So, I leave for a while and see all this great discussion abound. Also, a lot of discussion of the Technological Context (the sum of knowledge and its applications) as well as other elements.
So, skimming a lot of this has me seeing a lot of 'what sort of tech is available' and 'themes of the setting' posts... which are pretty good-looking... |
Re: Making EM Guns Viable in Space Combat (3e)
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In WW2 both BBs and CVs were viable. However you couldn't really have one without the other. Sometime in the 60's-80's the US Naval War College gamed out what would happen at Midway if Yamamoto had brought the Main Force (BBs) forward and invaded the island, the result was that the USN lost. Indeed if Spruance had listened to the advice of his subordinates (aviators mostly) and had chosen not to move east, Yamamoto might have forced a night action which WW2 CVs were mostly helpless in and wrecked the US Fleet. Anyhoo there is a lot of scope for a GM to determine how he wants Spaceflight and Naval Power to work in a Space campaign. |
Re: Making EM Guns Viable in Space Combat (3e)
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Re: Making EM Guns Viable in Space Combat (3e)
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