Re: #Dungeon23 Megadungeon Challenge
July 31 etr
Description: A 6 yard by 4 yard room with a massive stone bowl 2 yards across. Entrance: A stone archway leading to Jul 26. Evil runes do 3d6 toxic damage to living creatures (not elder things) that pass under it. They can be spotted with Per-based Thaumatology-4. Secret Door: A Per-6, Search-2, or Architechture-2 check will reveal the stone bowl can be moved aside to reveal a short drop with a built-in stone ladder. The stone bowl and be replaced from inside. The lower chamber is 3 yards by 3 yards, and contains a cabinet containing ten Polriket's Hand creatures in individual suspended animation. Stone Bowl: This stone bowl never does anything except serve as a secret door. Lighting: -10 (no light) |
Re: #Dungeon23 Megadungeon Challenge
Ok, I lasted only one month on this challenge, but I'll toss in a mini-encounter that I ran this weekend:
Room 8/8 Entry Tunnel Description: A low passage, about two-yards wide, heads into a hillside. It is roughly hewn from the soil, shored up with occasional beams. The ceiling stands is just under 6 feet high; the packed-earth floor is strewn with muddy straw and rushes. Vision: rapidly dwindles to total darkness, but see below Pit Trap: About 30 yards into the hill, there is a concealed pit, 2 yards wide and 10 yards deep. Detect: Per-based Traps at -3 (plus vision penalties). Disarm: No. Avoid: DX or Jumping, or hug the left wall where there is a narrow lip. Save: Dodge, at -2 without Danger Sense. Effects: 3d crushing. Shots: Constant. Rearm, Steal: No. Ambush: Ten gangaešla (Noršlondr Óvinabókin, p. 87) are waiting to ambush uninvited guests. They carry bunches of dimly glowing fungus that reduces vision penalties to -6 (offset by their Night Vision 6).
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Re: #Dungeon23 Megadungeon Challenge
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Re: #Dungeon23 Megadungeon Challenge
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