4e Cure Disease badly worded/overpowered
I was looking through 4e Cure Disease and realized just how badly worded/overpowered it is.
"Eliminates one type of disease ''or'' infection from the body of the subject." The classic version was saner: "Eliminates all disease, plague, or infection microorganisms of one chosen type from the body of the subject. (...) If no organism is responsible, the spell has no effect!" The way Cure Disease is set up in 4e as written it would seem to be a great way to cure scurvy or beriberi neither of which is the result of a vitamin deficiency. |
Re: 4e Cure Disease badly worded/overpowered
Made a blunder and can only correct it in post:
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The way Cure Disease is set up in 4e as written it would seem to be a great way to cure scurvy or beriberi neither of which is the result of a microbe or virus. |
Re: 4e Cure Disease badly worded/overpowered
I'm perfectly okay with magical healing curing vitamin deficiencies. It's magic, not science.
Casting Cure Disease to cure cancer is conceptually a little weird, but it also means magic doesn't need a specialized spell for that. Using Cure Disease to relieve hypothyroidism or hypoparathyroidism is a lot weirder, but I think it's still acceptable. But if it really bothers you, just reword it as "Eliminates one type of infectious disease" and I think that catches most of the corner cases. |
Re: 4e Cure Disease badly worded/overpowered
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Re: 4e Cure Disease badly worded/overpowered
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And too in a lot of settings, diseases are *never* caused by micro-organisms. They're the result of unbalanced humors, witches curses, the weight of past sin, failure to observe taboo, bad air, or accumulated microtoxins. Whatever writeup you use, you need to be careful it doesn't specify the mechanism of disease too closely. I'd note too that more than a few diseases have changed "cause" to something infectious in my lifetime - ranging from ulcers to cervical cancer - so there's always a risk if you say no that next year.... |
Re: 4e Cure Disease badly worded/overpowered
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Re: 4e Cure Disease badly worded/overpowered
It should take penalties for difficulty of infection to cure. It could cure cancer, but it should probably be around -10 to the roll. A standard IQ 14 and Magery 3 mage with a skill 15 *might* be able to succeed if they are lucky with the roll, but it wouldn't be something to count on, especially if you put a limit to the times they can attempt to cure it. Plus if it's something that wouldn't even be known to the World, you can disallow accurate diagnosis and attach another -5 to the roll.
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Re: 4e Cure Disease badly worded/overpowered
At typical fantasy TL's the germ theory is not even an option.
Deafferenting between scientific causes that are not known in the campaign setting does not make a lot of science. I am ok with it as is and some illness just isn't covered in a specific setting. |
Re: 4e Cure Disease badly worded/overpowered
There are many causes of disease and I don't see the benefit of seperating the generic Cure Disease spell into Cure Disease (Vitamin Deficiency), Cure Disease (Parasitic Infestation), Cure Disease (Genetic Abnormality), Cure Disease (Senescence), Cure Disease (Radiation), Cure Disease (Prions) and so on in most campaigns. But if the setting would benefit from this level of detail, sure go ahead.
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Re: 4e Cure Disease badly worded/overpowered
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