Judo Throw Perk?
In Martial Arts, the Judo Throw technique notes that a judoka can throw for damage at Judo -1 for Thrust-1 damage.
I'm wondering what y'all think about a perk (I'm thinking it might be comparable to Ramming Speed) that allows a judoka to use her opponent's size against him: Fall Harder: This perk allows a judoka who makes a damaging throw to replace her ST score with the opponent's regular (not current) HP score to calculate damage. For example, a small judoka with ST 8 could throw a large opponent with 15 HP and inflict 1d crushing damage instead of 1d-4 crushing damage. What do y'all think? |
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I'd be inclined to require the throw to be a follow-up to a prior Parry, rather than something you can do during a normal grapple, but it feels about right. It's arguably a bit too powerful for a weak character, but I don't think it's unreasonably so. Speaking very roughly, the amount of damage done with this Perk is about equivalent to the foe suffering a fall from a height consistent with their HP - around 3 yards for HP 15, around 5 yards for HP 25. Actually it seems to get stuck at around 5 yards for a good long while. Falling from a height equal to one's own (or, rather, for what one's height should be, for characters with HP in excess of what their SM implies) doesn't seem too far off for a well-executed throw that uses the foe's momentum against it, so I'd say it passes the sniff test for a Perk.
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It shouldn't take skill to do that, if anything it should take skill to knock someone to lying without them falling and hurting themself. |
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i imagine if you did a combination pickup+drop that would cause a 2 yard fall?
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While my own martial arts days are forty years behind me (ugh, it really has been that long), this brings to mind working out once with a college friend. Sue was a peanut who didn't weigh as much as a hundred pounds, and I was nearly a foot taller and a good deal heavier. In straight up striking, she couldn't hurt me much with the toughest shots she could manage, but she was very good with hip throws. If we went to grappling, she could definitely knock the wind out of me with a throw. |
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Sprite vs Giant is just another iteration of the classic "Judo Throw an elephant" situation. You can see a (rather long) discussion here. If you skip to the last page, you'll see a resolution - Kromm suggests a limit of not being able to Judo Throw a foe with ST more than twice your own (here we may want to use HP that is twice the thrower's ST instead), and Douglas Cole gives an alternative option of not being able to Judo Throw a foe that weighs more than 4xBL, but that's clearly far too low (nobody would be able throw someone else of even comparable weight, unless extremely strong for their own weight). I'd be inclined to use the Shove or Knock Over limit (12xBL) at a minimum. Assuming characters with ST/HP that is consistent with their weight, having twice the ST/HP means having 8x the weight. An average human weighs somewhere around 8xBL, so this would work out to a limit of around 64xBL (!), which is actually above the Shift Slightly limit (50xBL). Honestly, 24xBL seems more appropriate to me (this is the Shove or Knock Over limit if you have a running start, which seems roughly appropriate for using a foe's momentum against them). |
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Edit: In this post I mention "at normal human densities" a limit of 3-4x the Judoka's ST, which may be a BL-->ST swap error. |
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