| Varyon |
11-14-2022 05:35 PM |
Re: Reverse Missiles / not an "attack"
Quote:
Originally Posted by Anthony
(Post 2458784)
No, that's just basic math -- it's equal to the area under the draw weight curve, which will be equal to draw weight * draw length * K", where K is a constant that depends on the design of the bow and is generally going to range between 0.5 and 0.8.
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And what, pray tell, is the draw weight, draw length, and K-value for a GURPS Regular Bow at ST 11? ST 12? ST 20? I'm talking about determining the velocity of a GURPS bow, not a real one that you have in your hands or have the specifications for.
Just for the heck of it, however, here's what the velocity values look like, using my prior suggestion (determine KE assuming the damage of each bow is on the cinematic scale in "The Deadly Spring," assume 0.1 lb arrows - the GURPS default - and work out velocity from there). This looks at everything from an ST 7/8 shortbow to an ST 29/30 reflex bow; note the damage value is before accounting for things like Fine arrows.
Code:
Damage Vel (yd/s)
1d-3 13
1d-2 21
1d-1 32
1d 45
1d+1 57
1d+2 70
2d-1 76
1d+3 83
2d 89
1d+4 95
2d+1 102
1d+5 108
2d+2 114
3d-1 121
2d+3 127
3d 133
2d+4 140
3d+1 146
2d+5 152
3d+2 159
3d+3 172
I doubt anyone would want to bother with looking at that at the table, but there you go.
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