Re: Reverse Missiles / not an "attack"
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Re: Reverse Missiles / not an "attack"
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Each GM runs their own game of course but an 'archer's' skill does not negate a magical effect. If an 'archer' rolled a 3 attempting to shoot a mage protected by a Force Dome spell I would not have the 'arrow' pass through and hit the mage. I do not see a substantial difference with Reverse Missiles. There are extant counters and tactics to deal with mages, this spell IMHO is no different nor do I see a reason to treat it differently. But as always Rule #1 is it's the GM's game. |
Re: Reverse Missiles / not an "attack"
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Re: Reverse Missiles / not an "attack"
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Personally as a 'combat' spell I prefer Invisibility to Reverse Missiles. It is cheaper to cast and an Invisible Mage is generally safer than one under Reverse Missiles, can do a lot more offensively, and it is a much better general utility spell. Of course I also 80+% of the time tend to take Luck to keep from being Frelled over by the dice...because it can happen. The case we are speaking of would be just one of many. |
Re: Reverse Missiles / not an "attack"
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Re: Reverse Missiles / not an "attack"
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Re: Reverse Missiles / not an "attack"
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The downside of the magic being able to hit the shooter anyway is that logic would suggest it should be fairly trivial to design a variant spell that uses a similar process to propel something the mage tosses randomly into the air so that it infallibly hits the eye slits of anyone he designates as the "shooter", possibly at hypersonic speeds at ranges over the horizon, given that the Reverse spell seems to work on such projectiles. Now you need a second justification for why magic does something that doesn't make sense to prevent that, which is likely to require a third and a fourth and... It may be better to just call it from the beginning, it's magic, it doesn't make sense, and stop wasting time trying to figure it out or develop exploits. The downside there is some exploits are pretty cool, and it's a shame to lose them. There really is no good way to balance all of those in a way that doesn't involve case by case arbitrary rulings. Mind you if magic is sapient, which a lot of evidence seems to support, the spell spirits or whatever might well [change their minds] from casting to casting and alter what exploits do or don't work from day to day. |
Re: Reverse Missiles / not an "attack"
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For the case of Force Dome, I had thought there was an "Ignores target's DR" result on the Critical Hit Table, but apparently there isn't. With that in mind, it's probably inappropriate for there to be a chance to bypass Reverse Missiles - in a sense, Force Dome gives Infinite DR against everything, Missile Shield gives Infinite DR against Missiles Only, and Reverse Missiles upgrades Missile Shield's Infinite DR to have Reflective - but I'd still argue for the return missile to miss the attacker, so there's at least some benefit to having a Critical Success. |
Re: Reverse Missiles / not an "attack"
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Re: Reverse Missiles / not an "attack"
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I think I'd rule that a critical hit to someone with Reverse Missiles up would still bounce back and hit the shooter, but only as an ordinary hit. I've already established a ruling (it came up in play) that reversed shots hit randomly rolled locations, regardless of whether the original shot was aimed at a specific location or not. |
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