Real-World Skill Levels: ELO
A general problem with computing real-world skill levels is that skill is usually not numerically ranked in the way RPGs do it. However, there is an exception: the ELO system.
ELO has a very simple method: your performance in any given match is assumed to correspond to your true skill level plus a random value, which is a normal distribution with a standard deviation of 200. In GURPS, your performance is assumed to be your true skill level plus a random value, which is roughly a normal distribution with a standard deviation of slightly under 3. If we assume a chess game is a single quick contest, 1 point of GURPS skill is 67 ELO; we'll round to 70 for convenience. The floor for skill in USCF is 100; if we set that to a GURPS skill of 4, our formula is ELO/70 + 3. This means the current top human player (Magnus Carlson, ELO has hovered in the mid 2800s for the past ten years) has a skill level of 43, and Stockfish 13 has a skill level of 53. Not sure any of that is actually useful to games, but it seemed interesting. |
Re: Real-World Skill Levels: ELO
From context I can guess that this is about a chess ranking system and I can even guess that "USCF" is probably "United States Chess Federation" but if I google "ELO" I'm going to get a bunch of links about "Electric Light Orchestra" first.
Perhaps a little more explanation would help. |
Re: Real-World Skill Levels: ELO
It goes without saying, but should probably still be stated explicitly, that there is no particular reason to assume that there is a simple linear correspondence between ELO rating and GURPS skill.
That said, and proceeding to speculate wildly, an ELO rating well above 2000 is said to correspond to the title of "master", so that ought to be in the 16-18 range by the skill level descriptions in Basic Set. |
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ELO was popular in its day and had a couple of songs that could be said to endure in the culture, but I don't think any of them ranked particularly high in virtuousity.
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It's an interesting idea, but given that any chess ranking system implies people good enough to be nationally or internationally competitive chess players, and that it mostly ranks differences in skill between players rather than absolute skill, it needs serious tweaks to GURPSify it.
As a quick fix, I'd suggest that you need a minimum skill of Games (Chess) 12 to get ranked as a player and any ratings above that reflect higher levels of skill. That is, the worst chess player in the system has skill 12 and everyone else is better than that. |
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