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restlessgriffin 10-15-2022 08:16 PM

Magic Traps
 
In GURPS Dungeon Fantasy how do you create magic traps and how are the disarmed, removed, and/or circumvented?

Say you have a door and want to put a shock trap on the door knob so anyone not speaking a "password" before touching the door knob takes 3d shock damage.

Or perhaps a fire trap that is triggered by anyone stepping on a tile.

So how are the traps created? How would a wizard delver disable them?

Where are the rules for this found in DFRPG books?

sjmdw45 10-15-2022 09:41 PM

Re: Magic Traps
 
Dungeon Fantasy Companion (https://sjg-warehouse-23.myshopify.c...tasy-companion) has a big section on traps, about a dozen of which are magical or alchemical traps. It doesn't have guidance on how PCs can create them (though the implication is that simpler traps like weapon traps can probably be created using a bit of rope and the rules from Exploits) but it has rules for using them in a dungeon, detecting them, disarming or avoiding them, etc.

Christopher R. Rice 10-16-2022 04:41 AM

Re: Magic Traps
 
Quote:

Originally Posted by restlessgriffin (Post 2455724)
In GURPS Dungeon Fantasy how do you create magic traps and how are the disarmed, removed, and/or circumvented?

Say you have a door and want to put a shock trap on the door knob so anyone not speaking a "password" before touching the door knob takes 3d shock damage.

Or perhaps a fire trap that is triggered by anyone stepping on a tile.

So how are the traps created? How would a wizard delver disable them?

Where are the rules for this found in DFRPG books?

There is in fact a whole book on the subject.

restlessgriffin 10-16-2022 07:08 AM

Re: Magic Traps
 
Quote:

Originally Posted by Christopher R. Rice (Post 2455748)
There is in fact a whole book on the subject.

So the basics of magic traps aren't covered in the core rule set? I'll buy the companion book but a bit disappointed the basics aren't covered in the core rules. I also already have the adventure "Against the Ratmen" so the value is already reduced for me.

sjmdw45 10-16-2022 09:05 AM

Re: Magic Traps
 
Quote:

Originally Posted by restlessgriffin (Post 2455757)
So the basics of magic traps aren't covered in the core rule set? I'll buy the companion book but a bit disappointed the basics aren't covered in the core rules. I also already have the adventure "Against the Ratmen" so the value is already reduced for me.

The basics are on Exploits pg 71. (Basically, choose a spell, link it to evil runes, and place it in a dungeon.) I thought you were asking for more.

Note that the book Christopher pointed you to is not bundled with Against The Rat-Men or Magic Items and is therefore only $7.00.

Christopher R. Rice 10-16-2022 10:38 AM

Re: Magic Traps
 
Quote:

Originally Posted by restlessgriffin (Post 2455757)
So the basics of magic traps aren't covered in the core rule set? I'll buy the companion book but a bit disappointed the basics aren't covered in the core rules. I also already have the adventure "Against the Ratmen" so the value is already reduced for me.

Right. I should have been more explicit. As sjmdw45 said, the basics are in Exploits, while put together examples are in the Traps book.


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