Re: 32 point wizard vs 1st Level D&D Wizard
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Re: 32 point wizard vs 1st Level D&D Wizard
Translating this character into TFT: https://dungeonsmaster.com/wp-conten...f-wizard-1.pdf
Sample, Elf wizard, age 20 ST 6, DX 12, IQ 14, MA 12 Talents: Alertness, Literacy Spells include: 3-Hex Fire, Blur, Detect Magic, Light, Lightning, Sleep, Staff, Telekinesis Languages: Common, Elvish Weapon: Staff elm maul (1d), untalented silver dagger (1d-1) Attacks and Damage: Punch (1d-4) The Staff and Fire spells cover a lot of the effects of the other spells from D&D. Alertness isn't free for elves, but very useful, even if it costs the Knife talent. This character aspires to the Scholar talent to be the listed "Sage", but hasn't learned it yet. (Minor Illusion would be covered by the Image spell, if you drop something else to cover it. Blur stands in for "Mage Armor".) |
Re: 32 point wizard vs 1st Level D&D Wizard
There is such a huge difference between TFT and D&D in the power of available spells that it is not easy to compare them, no matter what algorithm you try to use. e.g., a first level D&D character can cast a sleep spell that will knock out up to 16 orcs (or other 1HD beings) spanning a significant area, making it a 'one shot' tool for winning big, challenging skirmishes. There are many, many examples of this sort. Even the 7-hex versions of TFT spells of this sort are not nearly this powerful, and you don't expect to see any but the most experienced characters casting them.
And the issue is not one sided: TFT wizards are much more capable as enchanters, alchemists, and illusionists (because of the low cost and utility of basic image and illusion spells), and their combinations of small but useful magics make them much better 'magical thieves' and 'magical scouts'. So, I don't think any generalizations can be drawn. Except that high level D&D wizards are unrivaled in TFT or most any other game. Personally, I consider that a feature rather than a problem - very experienced/old, powerful wizards should be nearly god-like in my book. D&D is the only game that delivers on that expectation. |
Re: 32 point wizard vs 1st Level D&D Wizard
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Re: 32 point wizard vs 1st Level D&D Wizard
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For example, in my own rpg multiverse, TFT magic wouldn't work in a DnD world and DnD magic wouldn't work in a TFT world. For warriors, I've generally settled on the idea that a 1st level DnD Fighter is a 32 point TFT Warrior and each DnD level is worth about 2 TFT attribute points. Though I could see an argument for making a 1st level DnD character equivalent to a higher attribute point total in TFT, depending upon what edition of DnD is under consideration. Likewise with the attribute value of each additional DnD level. I don't think it matters all that much unless trying to do a faithful conversion from one system to the other. But, even then, I prefer to go more by feel than a more scientific conversion. |
Re: 32 point wizard vs 1st Level D&D Wizard
TFT wizards need to be compared against the creatures in their own setting.
How much XP does a TFT wizard need to curbstomp a fully adult dragon of seven-hex size? |
Re: 32 point wizard vs 1st Level D&D Wizard
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(he asks cautiously and with some premature regret already...) |
Re: 32 point wizard vs 1st Level D&D Wizard
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Re: 32 point wizard vs 1st Level D&D Wizard
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Calling is, on the other hand, an excellent way to meet the dragon on your terms rather than his. Indeed, that may be an overpowered spell. You can avoid all sorts of difficulties with Calling. Sentries could be called off their posts and dispatched easily one at a time, for instance -- so long as the wizard has the ST and mana for this approach. That's a good spell to discuss in Shostak's weekly thread! Anyway, the notion that we could reasonably discuss whether a particular individual or party could take a dragon is usually too open-ended to take seriously. It all depends on the circumstances. The Calling spell, on the other hand, does give the wizard great latitude in picking the circumstances. |
Re: 32 point wizard vs 1st Level D&D Wizard
If you can prevent the dragon from flying away then Illusion duplicate Staff to Snake at Staff III or above to exploit the dragon's low DX.
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