Entry level adventure
I'm running some DF noobs in an adventure using Delvers To Grow, probably at the 62 point level. Anyone know of a gurps adv for that level or something I could tweak to that level?
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Re: Entry level adventure
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The Lair of the Lamb is a good and free adventure for noobs (or a 'normal' group of 62 point level DF adventurers - it's VERY easy to adapt/convert-). |
Re: Entry level adventure
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If the blog is compromised, try Google Drive, the author posted the adventure here: https://drive.google.com/file/d/1w_Z...ny4HP-NK0/view A fan created and posted the color maps here: https://imgur.com/a/AzBagSq |
Re: Entry level adventure
That's better, thanks. Probably a false positive, but you never know.
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Re: Entry level adventure
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[1] It's not like 125 point delvers are built with IQ 11, Magery 1, and Phantom-30; or ST 11, Striking Str +2, Weapon Master (Main Gauche), and Main Gauche-30. The sample 125-point delvers at the back of the adventure are each probably worth in combat as much as two or maybe even three decently-equipped zero-point delvers put together; a 62-point delver is probably worth about one and a half to two zero-point delvers. |
Re: Entry level adventure
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I'm consistently surprised and pleased at how competent and survivable such characters can be. Where 200-300 point delvers tend to shine is in piling on enough skill or traits that they can do multiple "things" at once: * Hit several times with rapid strike or extra attack * Hit once, but in a really favorable hit location * Ignore a lot of penalties for being wounded while still posing a credible threat The lower point value characters don't get to say "yes, and..." when they ask "can you do ...?" They say "Yes, but..." But they still mostly say "yes." |
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As you say, the DFRPG/GURPS combat rules are also such that three guys doing one thing each competently (like aiming and firing crossbows, or dodging and retreating) is often as valuable as one guy doing three things at once. Higher-point delvers are special forces who can succeed under conditions almost nobody else can, but regular troops can still pull their own weight under neutral-to-favorable conditions. |
Re: Entry level adventure
I think part of the reason is that HP doesn't go up that much. Meaning that monster damage doesn't go up that much because that's not necessary. Makes the progression slower.
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Obviously that accounting method would vastly understate the differences between regular people and experienced delvers just as the current accounting method overstates them--the truth is somewhere in between, and also nonlinear. |
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