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-   -   GURPS Star Trek - Canon Vulcans (https://forums.sjgames.com/showthread.php?t=184357)

Pursuivant 09-06-2022 03:51 PM

GURPS Star Trek - Canon Vulcans
 
This thread is my take on CANON Vulcans, as presented in just about every Star Trek franchise since 1965. That is, Vulcans as actually presented and described on screen. No slight intended to folks who have designed stripped-down, lower cost Vulcan templates.

My template is based on viewing every Star Trek movie or TV episode where Vulcans have appeared and obsessive consultation with the appropriate Memory Alpha entries. Yes, that's a lot of Star Trek.

If you offer feedback, be prepared to back up you suggestions with canon.

That caveat isn't meant to stifle criticism, or turn into chest thumping contests over ST lore, however. If you think that there's something that I've missed or gotten wrong, based on your recollections of the shows or movies, point it out. No need to cite canon if you're just pointing out math errors or similar problems.

Vulcans suffer very badly from "protagonist syndrome," with loads of inherent racial abilities. That makes the racial template way too expensive for my liking. Ideally, it wouldn't cost more than about 50 points. I've included a very limited Vulcanoid variation to cover "Vulcan-like" characters.

Description
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Physiology
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Pursuivant 09-06-2022 03:59 PM

Re: GURPS Star Trek - Canon Vulcans
 
Vulcan (Vulcan, Class M, B Quadrant) (75 points)

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Edit: Made extensive changes to the template to bring cost down and incorporate suggestions.

Donny Brook 09-06-2022 04:23 PM

Re: GURPS Star Trek - Canon Vulcans
 
A couple of questions:

What is the net cost of the base template?
What does dust smell like?

Pursuivant 09-06-2022 04:31 PM

Re: GURPS Star Trek - Canon Vulcans
 
Quote:

Originally Posted by Donny Brook (Post 2450302)
What is the net cost of the base template?

The template is in the second post.

Quote:

Originally Posted by Donny Brook (Post 2450302)
What does dust smell like?

Whatever Andorians think dust smells like. ;). I take it as smelling like library stacks or dry earth.

Pursuivant 09-06-2022 04:42 PM

Re: GURPS Star Trek - Canon Vulcans
 
Important custom modifier for handling Vulcan mental disadvantages, ripped off from Captain Joy and reworked.

Modifier: Maintenance Mitigator (Varies)
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Pursuivant 09-06-2022 04:53 PM

Re: GURPS Star Trek - Canon Vulcans
 
Variation: Bonded Vulcan (+5 or more points)
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Variation: Female Vulcan (-10 points).
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Variation: Kolinahr Training (+91 or more points)
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Variation: Psionic Adept (+5 or more points)
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Variation: Surak’s Way Training (+4 points)
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Variation: Sybok’s Way Training (-21 points or less)
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Pursuivant 09-06-2022 05:01 PM

Re: GURPS Star Trek - Canon Vulcans
 
Variation: Syrranite (Known) (-115 points)
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Variation: Syrrannite (Secret) (-80 points)
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Variation: V’tosh ka’tur Training (-13 points or less)
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Variation: Vulcan-Human Hybrid (Culturally Human) (-6 points)
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Pursuivant 09-06-2022 05:06 PM

Re: GURPS Star Trek - Canon Vulcans
 
Variation: Vulcan-Human Hybrid (Culturally Vulcan) (-17 points)
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Variation: Vulcan Isolationist (-20 or more points)
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Variation: Vulcanoid (-115 points)
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Variation: Vulcan Psionic Powers (Varies)
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Pursuivant 09-06-2022 07:15 PM

Re: GURPS Star Trek - Canon Vulcans
 
PC Vulcan Template (-26 points)
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Edit: Modified to reflect changes to basic Vulcan template. Also added another minor point-shaving lens.

Variation: Insular Vulcan (-6 points)
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nudj 09-06-2022 07:59 PM

Re: GURPS Star Trek - Canon Vulcans
 
Did you account for pon farr? That should be a disadvantage for all males. Also I really would do ST+7. Vulcans are repeatedly said to be 3 times as strong as humans. 3*BL is 1.7 * ST.


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