Re: [SPACE] Tidal braking
Quote:
But if you insist on a sequence you can turn manually, I think that the one in GURPS Traveller: First In has an excellent balance between realism and tractability. |
Re: [SPACE] Tidal braking
Quote:
|
Re: [SPACE] Tidal braking
Quote:
|
Re: [SPACE] Tidal braking
Naw it isn't that bad once you got a system going =P
|
Re: [SPACE] Tidal braking
Quote:
|
Re: [SPACE] Tidal braking
Quote:
|
Re: [SPACE] Tidal braking
Quote:
|
Re: [SPACE] Tidal braking
I have a question...
If a planet & sattelite form a binary system (barycenter not below the surface of the planet), and are "tide-locked" to each other, but still rotate in regards to the star... would these planets have "Tides"? Would they only be affected by the star, or would they affect each other as normal? The system in question is: Code:
Cania, Planetary Statistics (Kentaurus):Trachmyr |
Re: [SPACE] Tidal braking
Quote:
Solar tides will be as calculated, and will vary normally, with one high tide a bit after midnight and another a bit after noon, and low tides shortly after sunrise ahe sunset, modified by geography and resonances. |
Re: [SPACE] Tidal braking
Quote:
Starting Rotation -> Shortest Moon Orbit time -> Next Moon Orbit Time -> <repeat until S2 >= S1 or you run out of Moons -> Planet Orbital Time Or has I gravely misread something? |
| All times are GMT -6. The time now is 06:53 PM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.