Re: [SPACE] Tidal braking
This thread is very interesting, aside from the problem to get the results to the powers that be ....
Has anybody an idea of how much the angle of the axis will reduce the tidal breaking? Also the suggested forumula seems to give a lot of tidal effects to the moonlets in low orbit! |
Re: [SPACE] Tidal braking
Heh. Interesting thread. I'd help out, but astrophysics isn't my forte. ;)
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Re: [SPACE] Tidal braking
Okay, having used these rules, I've got to be a bit curious as to their tendency to produce extreme outcomes. Here's a gas giant and its moons I generated for Alpha Centauri B in a game I'm running:
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Small Gas Giant, 3.6 AU |
Re: [SPACE] Tidal braking
I'm curious -- do the tide height calculations assume there is surface water? Does there have to be surface liquids? What about other substances like a sea of amonia -- would it matter?
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Re: [SPACE] Tidal braking
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Re: [SPACE] Tidal braking
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T1 = 2.23 million * (20 * 0.54) / (1.1 * 22.45 ^ 3) My calculator gives T1 = 1 935.026 413 Considering the outer moon M = 20, D2 = 0.43, density2 = 0.5, R2 = 28.93 T2 = 2.23 million * (20 * 0.43) / (0.5 * 28.93 ^ 3) = 1 584.119 752 Quote:
E1 = 0.184 * T1^2 * A * density1 / D1 ^ 2 = 0.184 * 1 935 ^ 2 * 5 * 1.1 / 0.54 ^ 3E2 = 0.184 * T2^2 * A * density2 / D2 ^ 2 = 0.184 * 1584 ^ 2 * 5 * 0.5 / 0.43 ^ 3 |
Re: [SPACE] Tidal braking
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Re: [SPACE] Tidal braking
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A planet with no oceans will tide-lock. All the major moons in the solar system have done so. It will do so more slowly than one with oceans. No-one is really sure how much more slowly. The formula I gave for tidal slowing is based on an estimate of how much Earth has slowed It should be approximately correct for a habitable planet to the extent that habitable planets are more-or-less Earth-like. It might be off for a world with no oceans. How much? I don't know. A factor of two? An order of magnitude? I don't know. |
Re: [SPACE] Tidal braking
yEeeRg!
I'm adding GURPS SPACE: Lite to my personal pdf wishlist. |
Re: [SPACE] Tidal braking
Ger a copy of Space 2e. It had nice and simple rules to roll up systems. Of course, they were probably considerably less realistic.
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