[Space] [Racial Templates] Really Alien Aliens
Here be... well, not dragons, but some really weird things for your game. These alien races are written with a specific background in mind (it emerges through the "description" text) but should fit in any space-operatic background and even some relatively realistic ones. I've avoided magic and psychic powers for that reason. I'd love suggestions on how to improve these designs!
I've played around making aliens in GURPS since the original Aliens book came out, and one thing I've always tried to do -- and which GURPS 4e is especially good for -- is have them make biological and evolutionary sense in a genuinely alien way. Have I succeeded? How can I do better? I'd love feedback on that too. I'll be posting more as I go, but first up are the first species to achieve Faster-Than-Light travel (in my setting; in another setting, they might have simply carved out a local empire and first-contacted a bunch of pre-FTL races): the Trinocs. Details are in spoiler tags to prevent Wall Of Text. Trinocs Skittish but brilliant, they once conquered the galaxy in a fit of panic. Description:
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[EDIT: I've extensively revised the racial template to reflect some very helpful feedback from this thread -- click here for the final version of the Trinocs.]
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Re: [Space] [Racial Templates] Really Alien Aliens
And to continue, here are the races that dominate my setting in the "present," the Quartet -- four species with one intertwined history & society, and five different templates because one species has marked sexual dimorphism (and it takes two posts because the description is long):
The Quartet Four closely allied species that live & work together: exuberant Triphibians, meditative Sessiles, stealthy Armstrongs, and above all the towering Striders. Description
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Re: [Space] [Racial Templates] Really Alien Aliens
The Quartet Today
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Racial Templates [EDIT: I've revised these templates in response to the great feedback in this thread -- click here for the final versions.]
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Re: [Space] [Racial Templates] Really Alien Aliens
comments on the races I find the most interesting first:
On Sessiles:
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Re: [Space] [Racial Templates] Really Alien Aliens
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Limited Extra Mouth †‡ (Physical, Exotic) Code:
Alternately, apply each missing mouth function as a -20% limitation to Extra Mouth. Apply Weak Bite as an overall disadvantage, regardless of how many mouths are affected. If it applies to only half of your mouths or less, buy it with a -50% limitation. |
Re: [Space] [Racial Templates] Really Alien Aliens
Very helpful comments — thanks to you both. Sessiles definitely gave me the most trouble , and I’ll rewrite them with a less literal application of “extra mouths,” “extra arms,” and “invertebrate.” I’ll ponder Triphibians too; though I quite like them all having Absolute direction, I can see the mental disadvantages might be overdone.
A question about Striders: Is there any way to depict a large herbivore like this without buying up ST so high? I didn’t see another way to do it but it’s an odd use of points for a race whose role is really “highly social Lawful Good/neutral organizers and diplomats.” |
Re: [Space] [Racial Templates] Really Alien Aliens
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Gurps ST tends to go down in effective value with TL. Or at least that's the side of the debate I fall on, and there is a debate.
When leaning into "peaceful herbivore", there are a pair of tricks you can use to make their ST less expensive and act like you want it to.
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Re: [Space] [Racial Templates] Really Alien Aliens
Are the Sessiles truly rooted in place or otherwise mobile only with major surgery or engineering?
If they can be moved relatively easily, just not under their own power, Sessile might turn into No Legs (Portable) worth -30 points. (This disad is from GURPS 3E Transhuman Space and possibly more recent supplements.) If they can be moved with considerable effort, they might be "semi-portable." This can be treated as a -20% limitation to Sessile or its own version of No Legs. Here's my House Rules version: Semi-Portable (-40 points) Code:
This is similar to Sessile, except that you can be moved with effort, and can move about using a large, heavy portable platform. You have Basic Move 0 in all environments and get no extra points for this; furthermore, you can’t have traits that imply movement-related body parts such as legs, wheels, tracks, fins, wings, or jets.Their "milk" production might count as a Perk if it provides enough nourishment to count as a meal for a Triphibian. (Essentially, Accessory (Rations) with one level based on the number of meals they can produce, perhaps 1, 3, 9, etc.). Edit: It's cheaper to buy the Create advantage (from GURPS Powers) if you're going to produce food in bulk. They might require Increased Life Support (Pressurized) if they can only survive in deeper waters. As the founders of the Quartet, and primary administrators, they might have optional disadvantages like Code of Honor (Professional Ethics or similar), Intolerance (Non-Quartet Species), Overconfident, Sense of Duty (Quartet, Herd, etc.) Finally, how do they communicate? If they're sessile and aquatic, they might have the Penetrating Voice quirk, some version of Telecommunication, or Vibration Sense. Alternately, chemical signaling might be a form of Detect or its own advantage. |
Re: [Space] [Racial Templates] Really Alien Aliens
Some really great suggestions here for Striders and, even more so, Sessiles.
I envision the Sessiles as “speaking” fairly normally underwater, by making sounds. I love statting up their “milk” and filter-feeding, and the idea of making them “semi-portable” fits beautifully with how I imagine them interacting with other species: They don’t go jogging or anything, but they get carted around in big water tanks to be “installed” in office buildings and spaceships for various jobs. Seeing as they’re SM 2 (blob-shaped, so roughly 6’ by 6’ by 6’?), that’s a major undertaking. As for Striders: Quote:
And the current build — ST20 for the average female — does let them do that. Plus it gives them enough hit points a single hit from a blaster pistol won’t drop them. So ST20 means they are less likely to get mugged in bad neighborhoods outside the spaceport, a non-negligible advantage for a spacefaring race. The current build also gives them human-normal “arm” strength (ST10 average female, ST8 average male) because their prehensile tongue has the “weak” limitation. So no wielding .50 cals or zweihanders. Now, EricTheRed’s idea of buying up ST with a “no fine manipulators” limitation would save a lot more points than putting “weak” on a single limb. But since they do have ONE fine manipulator, I’m not sure it’s legal…unless I’m misunderstanding how that works as a temporary disadvantage? |
Re: [Space] [Racial Templates] Really Alien Aliens
PS: I just realized — if the Sessiles are filter feeders, and they feed through their tendrils (the upside down jellyfish part), why did I give them mouths? Oops! Well, that simplifies part of the template….
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