Jab attacks and facing
Looking at ITL p. 112, the rules state that a pole weapon can make a jab attack at an opponent in the hexes marked Z, and this attack follows the line along the edge of the hexes between the attacker and the target. What happens if that line falls right where the target's front hex and side hex meet? Should the attacker get the +2 bonus for an attack from the side, or not?
So far, I've just been giving the defender a break if they are getting beaten to a pulp, but that's not very consistent and the pressure is on to make a house rule. How do you handle it? |
Re: Jab attacks and facing
An ordinary human has two hexes on the map that are side hexes and one rear hex. No other hexes on the map at any range count as these.
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Re: Jab attacks and facing
Hi Saint,
I treat it as Front hex. That is, when it is between front and side. The reasoning I use is when a person is throwing or missile two hexes away at these hexes, they are considered in front of the shooter. See the diagram on ITL pg 106. |
Re: Jab attacks and facing
Another way to look at it: there should be NO bonus for facing unless the attacker is actually standing in/attacking from the target's own side or rear hexes.
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Thanks again, everyone. |
Re: Jab attacks and facing
ITL 106: "A physical attack made from an enemy’s side hex"
Note that it is not "through the target's side hexside" |
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The real problem is the 2-hex jab was added later, after Melee was tested, tweaked and published, and it really isn't compatible with the hexagon-based facing rules as originally conceived. No other regular attack can be made along the line between hexes, so it's a special case that has to be ruled on. |
Re: Jab attacks and facing
An attack coming along a hex line isn’t a problem, since which attacks count as coming from the front is already well established by the target hexes one can shoot or throw a weapon into. If a given hex is visible to your front, attacks from that hex are made through one of your front hex sides.
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