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-   -   D&D Monsters converted to GURPS . . . (https://forums.sjgames.com/showthread.php?t=1830)

GoatRider 01-05-2005 09:10 PM

Re: D&D Monsters converted to GURPS . . .
 
You didn't put a point total on any of those. Leaving it as an exercise for the reader?

Rupert 01-05-2005 09:33 PM

Re: D&D Monsters converted to GURPS . . .
 
Don't appologise. Maybe someone else will post some stuff. Heck, maybe I'll finish my troll 'conversion'.

Kyoya 01-05-2005 09:34 PM

Re: D&D Monsters converted to GURPS . . .
 
Quote:

Originally Posted by GoatRider
You didn't put a point total on any of those. Leaving it as an exercise for the reader?

Actually the sheets I used to build them are seperate and some are missing...I'm reconstructing them currently. Though most should be easily figured out straight from the book.

lunar 02-21-2005 04:59 PM

Re: D&D Monsters converted to GURPS . . .
 
Mind Flayer (total 568 points)

ST 11 [10] HP 11 [0]
DX 12 [40] Will 13 [-5]
IQ 14 [80] Perception 13 [-5]
HT 11 [10] FP 11 [0]

Advantages
Charisma 3 [15]
Acute Hearing 7 [14]
Acute Vision 7 [14]
DR (Tough Skin -40%) 3 [9]
Improved Initiative 2 [4]
Affliction (Cone 20 yards +250%, Reduced range /5 -20%, telepathy -10%) 3 [96]
Magic Resistance (Cosmic: Against magical attacks too +50%) 10 [30]
Mind Control (telepathy -10%) [45]
Mind Reading (telepahty -10%) [27]
World Jumper (teleportation -10%) [90]
Telekinesis (psychic telekinesis -10%, only vertical -60%) 20 [30]
Affliction (Brain Extraction +300%, Follow Up +0%, requires 3 more tentacles than usual -30%) [37]
Telesend (Universal +50%, telepathy -10%) [42]


Disadvantages
Sadism -15
Selfish -5
Lawful -1
Evil -1

Skills
Fast Talk 16* [1]
Intimidation 15* [1]
Expert Skill () 13 [2]
Expert Skill () 13 [2]
Stealth 11 [1]

* includes Charisma bonuses

LoneWolf23k 02-21-2005 05:49 PM

Re: D&D Monsters converted to GURPS . . .
 
*looks at Lunar's Mind Flayer* ...What, no Telepathy Talent?

Rupert 02-21-2005 07:25 PM

Re: D&D Monsters converted to GURPS . . .
 
It doesn't really need it. What I want to know is where's the good old "Odiopus Personal Habit: Eats Sapient Beings"?

lunar 02-21-2005 09:24 PM

Re: D&D Monsters converted to GURPS . . .
 
Why? No other monsters have that habit in any of the GURPS books that I have even though I assume that most of them practice it. Maybe a racial reputation as a sentient being eater would be appropriate depending on your campaign. However, its not as if when you meet a Mind Flayer they will always be dining. Of course that will probably change in a minute :)

GoatRider 02-21-2005 09:26 PM

Re: D&D Monsters converted to GURPS . . .
 
Quote:

Originally Posted by Rupert
"Odiopus Personal Habit: Eats Sapient Beings"?

Your bad spelling made a fantastic pun, Rupert. An "Oedipus personal habit" would be a desire to kill your father for having sex with your mother. Or something like that. (It's supposed to be "Odious personal habit")

roguebfl 02-21-2005 10:05 PM

Re: D&D Monsters converted to GURPS . . .
 
Quote:

Originally Posted by lunar
Why? No other monsters have that habit in any of the GURPS books that I have even though I assume that most of them practice it. Maybe a racial reputation as a sentient being eater would be appropriate depending on your campaign. However, its not as if when you meet a Mind Flayer they will always be dining. Of course that will probably change in a minute :)

to qualifty for "Odious personal habit: Eats Sapient other Beings"

they Must first be sapient themselves. (which rules out a larg chunk of monsters).

Not all mosters kill to eat, they kill be cuase they either hate, or your in their turf. they as they don't plan on eating you they don't qualify.

another qualify contions it has to be more than the capiblity to do so, it must either be a prefrance, or a nessity. Mind Flayers it's the latter

lunar 02-21-2005 11:02 PM

Re: D&D Monsters converted to GURPS . . .
 
What is the page number on that?


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