Re: New Fantasy Setting Seeds.
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Re: New Fantasy Setting Seeds.
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Re: New Fantasy Setting Seeds.
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Re: New Fantasy Setting Seeds.
"All on a Summer's Day"
The Kingdom is held in a single day. Every day the people wake up is the same day. Michaelmas, the festival of the end of harvest. Before the autumn turns cold.Outside of the Kingdom, the Dark Lord reigns. No light of sun, moon, or star, has fallen on the land in a thousand years. But the Dark Lord has made a mistake. His reign can be ended at certain points in time. We the Archmagi of the Stellar Council have removed this kingdom from Time itself. That we could raise champions to oppose the Dark Lord's tyranny. You, the Wizard Knights of the Stellar Council must rescue the world from the grip of endless icy night. Basically, the PCs are warrior mages raised up to fight a brutal Dark Lord. However, these Chivalric warrior wizards are facing an icebound cyberpunk dictatorship. PCs ought to be 500 point characters that are formidable knight and mages with extra skills. |
Re: New Fantasy Setting Seeds.
Thinking on it some more. The PCs probably need to be 750 point characters. This is an over the top setting. Cinematic rules would apply.
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Re: New Fantasy Setting Seeds.
The New Warlords
It's these strange new beasts. They may eat grass but they are terrors on a battlefield. The Chivalry, our foes call themselves. The name has something to do with the beasts they ride. As they don't walk, their warriors wear suits of steel which isn't easy to hack through. Worse, the beasts run so fast. If we can't counter these beasts, all our kingdoms will fall. Basically, a Dark Lord saved his money and bought a clue. Searching through different worlds and realms the Dark Lord sought a practical advantage. He found horses. The Dark Lord imported horses and many practical horse related technologies, like stirrups and horse collars. The knights of the Dark Realm aren't that impressive, yet. But they do have the opposition cowed. The PCs are going to be sent on an interdimensional quest for horses, horse gear, and people with horse sense. |
Re: New Fantasy Setting Seeds.
This is an idea I've had for a while now, heavily inspired by a paragraph in GURPS Fantasy Folk:
It is an older age, shortly after the elves first awakened to behold the wonders of the world of nature. The decadent empires of the lizard people, the sinister fish folk, and the inscrutable insect people still reign over vast swaths of the world and their wars shake it to its foundations. The familiar beasts have not yet come to be and dinosaurs serve in their stead, while elven god-kings begin to reshape the land to make it more suited to the coming Sylvan Age. Something like if the Silmarillion were written by Robert E. Howard for publication with Games Workshop. Can the characters forge an alliance with the primordial, drowsing dragons? Negotiate an agreement with the reclusive, primeval tree herders? Unlock the unfathomably ancient secrets of lizard people sorcery or the horrifying magics of the fish folk? Will they awaken the other Sylvan races, and what does that mean, anyway? |
Re: New Fantasy Setting Seeds.
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Re: New Fantasy Setting Seeds.
Quote:
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Re: New Fantasy Setting Seeds.
Quote:
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