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-   -   Spinal Mount rules (https://forums.sjgames.com/showthread.php?t=182581)

Valpurgius 06-30-2022 10:34 AM

Spinal Mount rules
 
When and where did spinal mounts get introduced? I have seen references to them but cannot find the rules anywhere.

woodchuck 06-30-2022 11:40 AM

Re: Spinal Mount rules
 
Quote:

Originally Posted by Valpurgius (Post 2439882)
When and where did spinal mounts get introduced? I have seen references to them but cannot find the rules anywhere.

ADQ 10/4, I'm not sure it the rules were published in anywhere else.

Valpurgius 06-30-2022 12:29 PM

Re: Spinal Mount rules
 
Thank you.

owenmp 07-03-2022 02:03 PM

Re: Spinal Mount rules
 
Evil Stevie Returns: Three Combat Options from the Original Designer
Autoduel Quarterly Vol. 10, No. 4
Winter 2042 (1992)

* Lockdown Mode
* Spinal-Mounted Weapons
* Rocket Sidecar

Warehouse 23
http://www.warehouse23.com/products/...ber-10-slash-4

DriveThruRPG
https://www.drivethrurpg.com/m/product/229970

ckosacranoid 07-05-2022 06:44 PM

Re: Spinal Mount rules
 
And the rules you need to to make that van from the story Paint it, Black....spinal mounted 75mm tank guns...

oscar1-1 08-19-2022 02:15 PM

Re: Spinal Mount rules
 
Hiy'all, is there anything for spinal mounting for motorcycles/ trikes or are we stuck with having Fixed weapons? Asking for a friend :-) ...

43Supporter 08-19-2022 02:51 PM

Re: Spinal Mount rules
 
Quote:

Originally Posted by oscar1-1 (Post 2447845)
Hiy'all, is there anything for spinal mounting for motorcycles/ trikes or are we stuck with having Fixed weapons? Asking for a friend :-) ...

No need -- Cycles are immune to 1/3-spaces-limits.

swordtart 08-21-2022 12:44 AM

Re: Spinal Mount rules
 
The article mentions vehicle, not car so you could use them with trikes and bikes (and presumably helos, boats and other exotica). I couldn't find anything in the ADQ&A stating otherwise.

You might have to do some reading across to decide which vehicle equates to each specified car (for example where a weapon has a hazard for firing). I suggest you use the turret table.

Whether it is worth doing is another matter :)

Not sure what your reference to Fixed Weapons meant? We use homebrew rules for fixed weapons on cycles, but I am unaware of any official ones.

oscar1-1 09-02-2022 11:49 AM

Re: Spinal Mount rules
 
Thanks Swordtart, I hadn't noticed that the article wasn't specific as to vehicle (with the size of the weapons I just assumed they were for cars and larger), I'll re-read the article properly with a rule lawyers eye :-)
In my defence I was distracted by the Rocket sidecar and Big Guns

I was after squeezing a slightly smaller Fixed "big gun" onto a retro manual geared bike somehow by shaving a bit weight here, a bit of space there and have an amount of House Rules from the interweb

Tinkering around with found House Rules I could have a Fixed RR for 150wt plus ammo, but still for 2 spaces alas, for example

Always open to more House rules though, bikes have it tough!

43Supporter 09-02-2022 02:56 PM

Re: Spinal Mount rules
 
Quote:

Originally Posted by oscar1-1 (Post 2449725)
Always open to more House rules though, bikes have it tough!

There's a different auto-combat game out there which had a solution to the "bikes have it tough" problem: Most weapons and accessories had a "cycle version", which was ~1/2 the weight of the "car version", but also carried fewer rounds, or didn't quite have the range, or what-have-one (this prevented the cars using cycle components, and developing even-greater advantage).


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