Edged Rapier
If used with Broadsword skill (even as a default from Rapier skill) it appears that the Edged Rapier would not count as a fencing weapon and would thus be able to parry flails. Is this correct?
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Re: Edged Rapier
Regular GURPS includes a rule to the effect that fencing weapons that are heavy enough to be used with a non-fencing skill are considered substantial enough to parry flails as a normal weapon (whichever skill they are being used with at the time). I don't know if Dungeon Fantasy includes similar ruling, but it would be a reasonable house rule.
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Re: Edged Rapier
Its the skill that prevents the weapon from parrying a flail, not the weapon itself. So if a weapon is useable with several skills, and one of those skills is not a "fencing" skill, then you can use said weapon to parry flails.
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That makes no sense. The reason fencing weapons can't parry flails is that they are thin and flimsy. The skill used doesn't influence blade width.
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The edged rapier weighs 3 pounds, which is the same weight as a broadsword. True, it is longer, and thus thinner. But it’s not as if it is “too light” to parry a flail. The designers clearly intend this, since a combatant explicitly can use an edged rapier with the broadsword skill, i.e., as a broadsword (Adventurers, p. 99). Notably, none of the other fencing swords, like the rapier (2.75 lbs), light rapier (2 lbs) or saber (2 lbs) can be used with that skill.
Having recently watched a Matt Easton (scholagladiatoria) video on sword grip lengths, one can imagine that the grip one uses, or the technique used, could affect one’s ability to parry. Therefore, it does make sense that when a combatant uses an edged rapier with the rapier skill,he or she gets the 0F parry ability, whereas when he or she fights with it using the broadsword skill, he or she doesn’t get the +3 retreat bonus (parry of 0 as opposed to 0F), but still can parry a flail. |
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I suspect it's there to have flails remain effective against fencing parries when fencing parries were significantly better than other parries at 2/3 skill (and hence wouldn't be severely downgraded by a penalty that wasn't so big non-fencing weapons wouldn't have a chance at all) and just held on when that went away |
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In Rapier mode the blade is fully extended and even horizontal and weapons are deflected with the "foible". In Broadsword mode the stance is not so thrust heavy and weapons can be deflected with the "forte" which is the stronger and stiffer part of the blade nearer the hilt. |
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Also, MA page 122 expands the details: "...Any weapon that also works with a non-fencing skill – meaning any skill other than Main-Gauche, Rapier, Saber, or Smallsword – has a mass distribution that lets it parry flails at the standard -4. Examples include the short staff, which can use the Smallsword skill or the Shortsword skill (treat it as a baton), and any rapier heavy enough to use with the Broadsword skill." |
Re: Edged Rapier
Honestly, the flail rule isn't super realistic for any weapon and seems to mostly be a way to make flexible weapons seem cool and different.
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So, to the OP: If you go by Martial Arts, your edged rapier can parry flails normally, regardless of skill. |
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The Definitive Official Published Answer for DFRPG is that the Edged Rapier used with the Broadsword skill has Parry 0 (can parry flails at -4), but if it is used with the Rapier Skill it has Parry 0F (cannot parry flails). |
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For DFRPG, I think you've got the right answer... So, a DFRPG fighter with an edged rapier and Rapier-18 skill only, wanting to parry a flail, could use Broadsword-14 (default from Rapier) to parry, with a Parry of 14/2 + 3 = Parry 10, -4 vs a flail = 6 or less, before any other mods. I hope I've got that right. (And if I do: That poor Parry is better than no Parry at all using Rapier skill, but I'm thinking a Dodge is the way to go here.) |
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