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-   -   Afflicting "controllable states" (https://forums.sjgames.com/showthread.php?t=179003)

kirbwarrior 04-01-2022 04:57 PM

Afflicting "controllable states"
 
I honestly don't know how to title this, my apologies.

Affliction lets me add things like incapacitations, irritations, advantages, disadvantages, etc. I also can have some control over it with things like Cancellation and changing duration.

However, what if I wanted far more control of the thing I afflicted? For instance, lets pick Agony. Unaltered this just incapacitates someone with pain for a few minutes. But I'd like to, during those few minutes, decide if they are in pain and even how much (such as being able to "weaken" it to the Pain irritant). This can help with interrogation, but also illusion where I can force "damage" whenever my illusion strikes them. Or trick someone into thinking that they are allergic to silver. The important part is that I afflict a "state" on them that doesn't go away even when it does nothing.

Any ideas? Thank you ahead of time.

Christopher R. Rice 04-01-2022 06:54 PM

Re: Afflicting "controllable states"
 
Quote:

Originally Posted by kirbwarrior (Post 2422394)
I honestly don't know how to title this, my apologies.

Affliction lets me add things like incapacitations, irritations, advantages, disadvantages, etc. I also can have some control over it with things like Cancellation and changing duration.

However, what if I wanted far more control of the thing I afflicted? For instance, lets pick Agony. Unaltered this just incapacitates someone with pain for a few minutes. But I'd like to, during those few minutes, decide if they are in pain and even how much (such as being able to "weaken" it to the Pain irritant). This can help with interrogation, but also illusion where I can force "damage" whenever my illusion strikes them. Or trick someone into thinking that they are allergic to silver. The important part is that I afflict a "state" on them that doesn't go away even when it does nothing.

Any ideas? Thank you ahead of time.

Use the +20% Suspendable modifier from How to Be a GURPS GM: Ritual Path Magic, p. 10. To determine how much pain, add Selective Effect (also for +20%).

Plane 04-01-2022 07:57 PM

Re: Afflicting "controllable states"
 
when it comes to advantages I wonder also if you could just take a Variable or Switchable enhancement on that advantage

kirbwarrior 04-02-2022 12:32 AM

Re: Afflicting "controllable states"
 
Quote:

Originally Posted by Christopher R. Rice (Post 2422399)
Use the +20% Suspendable modifier from How to Be a GURPS GM: Ritual Path Magic, p. 10. To determine how much pain, add Selective Effect (also for +20%).

Wow, that's perfect, thank you. I did not expect it to be only +20%, but with Selective Effect that's close to my guess of +50%.

Christopher R. Rice 04-02-2022 12:03 PM

Re: Afflicting "controllable states"
 
Quote:

Originally Posted by kirbwarrior (Post 2422426)
Wow, that's perfect, thank you. I did not expect it to be only +20%, but with Selective Effect that's close to my guess of +50%.

No worries. :-)


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