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-   -   Giant Sized Weapons and Armor (https://forums.sjgames.com/showthread.php?t=178588)

David Bofinger 04-05-2022 06:49 AM

Re: Giant Sized Weapons and Armor
 
I think the most difficult problem with weapons for the differently-sized is reach. A giant club can, rightly, be used at jab ranges. A giant spear might have the reach of a pike. A halfling weapon would be more likely to be useful in HTH and less useful at longer distances than its full-length equivalent.

EKB 09-11-2024 08:50 AM

Re: Giant Sized Weapons and Armor
 
I've worked out a set of giant/high St weapons for my campaign

Code:

Weapon                    Damage  St      Cost      Wt(kg)
Giant Broadsword          3d      28      $160      3.0
Giant Bastard Sword        3d+1    30      $200      5.0
» used 2-handed (2h)      4d-2     
Giant Two-Hander Sword(2h) 4d-1    30      $240      7.0
Giant Ax or Mace          2d+2    26      $140      4.0
Giant Morningstar          2d+3    28      $180      6.0
» used 2-handed(2h)        3d+1    28     
Giant War-ax or Maul(2h)  3d+3    30      $220      8.0
Giant Heavy War-Maul(2h)  4d      36      $260    10.0
Giant Club                2d      26      $30      3.0
Giant “Bastard” club      2d+2    30      $40      5.0
» used 2-handed(2h)        2d+3    30           
Giant Two-Hander Club(2h)  2d+4    33      $50      7.0
Giant Spear                2d+1    28      $120      6.0
Giant Pole Weapon(2h)      3d-2    28      $120      6.0
Giant Heavy Pole Wpn(2h)  3d-1    36      $150      8.0
Hero’s Bow (2h)            1d+3    22      $80      2.0
Giant Bow (2h)            2d      28      $100      2.0
Giant Crossbow (2h)        4d      30      $150      8.0

I'll note that my house rule for damage bonuses from high St is +1 damage for +4 St, but with points over St 20 counting half and points over St 30 counting 1/3rd.

For example, a very strong character using a St 15 battleax would get a +1 damage bonus at St 19, but would not get a +2 damage bonus until St 26 – the six points of Strength above St 20 count as only three points toward the increased damage. Likewise, he would not get +3 damage until St 36 – the four points from St 26 to St 30 give only two points toward the next +1 damage bonus, and the six points from St 31 to St 36 give another two points. Beyond St 36, the character would get an additional +1 damage bonus for every additional 12 points of Strength.

TippetsTX 10-19-2024 03:19 PM

Re: Giant Sized Weapons and Armor
 
Quote:

Originally Posted by Zarina99 (Post 2540275)
Hello.......
I solve this by applying a size multiplier. A figure's carrying capacity is increased by hex-size, allowing a giant to handle three times the burden based just on ST.
__________________
"No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style." - Vladimir Taltos.

Ummm... did you intend to swipe my post (along with my tagline) or just quote me?
https://forums.sjgames.com/showpost....7&postcount=11

Steve Plambeck 10-19-2024 07:13 PM

Re: Giant Sized Weapons and Armor
 
Quote:

Originally Posted by TippetsTX (Post 2540296)
Ummm... did you intend to swipe my post (along with my tagline) or just quote me?
https://forums.sjgames.com/showpost....7&postcount=11

AND they hid a link at the end of the stolen tag line. Guess I made my IQ check to spot that <g>. I also reported it.

Bill_in_IN 10-26-2024 11:21 AM

Re: Giant Sized Weapons and Armor
 
I'm glad that this thread spawned decent discussion and I have seen some various ideas in addressing it. When it comes to variations like this, I usually anchor my decision in some sort of historical core. I do admit to bias toward Classic TFT. I haven't seen any suggestions or house rules that are outright unreasonable. This is great for the overall discussion.

hcobb 10-26-2024 03:58 PM

Re: Giant Sized Weapons and Armor
 
Did anybody apply great strength in armor in Classic to giants and if so have you copied that to Legacy?

TippetsTX 10-26-2024 06:53 PM

Re: Giant Sized Weapons and Armor
 
Quote:

Originally Posted by hcobb (Post 2540844)
Did anybody apply great strength in armor in Classic to giants and if so have you copied that to Legacy?

It doesn't work. Those rules assume human-sized figures (and a much easier path for attribute increases).

My armor rules provide a more flexible and nuanced approach.
https://forums.sjgames.com/showthread.php?t=187178

For oversized figures, however, the ST requirement for each armor type logically has to go up. For example, in my framework, CHAIN requires 9 ST to wear effectively. For large 1-hex figures like reptile-men, the ST requirement is 12. A centaur (2-hex) needs 16 ST and a 3-hex giant (who starts with a base ST of 18 in my game) is looking at 21 ST to avoid additional penalties.


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