Re: Giant Sized Weapons and Armor
I think the most difficult problem with weapons for the differently-sized is reach. A giant club can, rightly, be used at jab ranges. A giant spear might have the reach of a pike. A halfling weapon would be more likely to be useful in HTH and less useful at longer distances than its full-length equivalent.
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Re: Giant Sized Weapons and Armor
I've worked out a set of giant/high St weapons for my campaign
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Weapon Damage St Cost Wt(kg)For example, a very strong character using a St 15 battleax would get a +1 damage bonus at St 19, but would not get a +2 damage bonus until St 26 – the six points of Strength above St 20 count as only three points toward the increased damage. Likewise, he would not get +3 damage until St 36 – the four points from St 26 to St 30 give only two points toward the next +1 damage bonus, and the six points from St 31 to St 36 give another two points. Beyond St 36, the character would get an additional +1 damage bonus for every additional 12 points of Strength. |
Re: Giant Sized Weapons and Armor
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https://forums.sjgames.com/showpost....7&postcount=11 |
Re: Giant Sized Weapons and Armor
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Re: Giant Sized Weapons and Armor
I'm glad that this thread spawned decent discussion and I have seen some various ideas in addressing it. When it comes to variations like this, I usually anchor my decision in some sort of historical core. I do admit to bias toward Classic TFT. I haven't seen any suggestions or house rules that are outright unreasonable. This is great for the overall discussion.
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Re: Giant Sized Weapons and Armor
Did anybody apply great strength in armor in Classic to giants and if so have you copied that to Legacy?
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Re: Giant Sized Weapons and Armor
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My armor rules provide a more flexible and nuanced approach. https://forums.sjgames.com/showthread.php?t=187178 For oversized figures, however, the ST requirement for each armor type logically has to go up. For example, in my framework, CHAIN requires 9 ST to wear effectively. For large 1-hex figures like reptile-men, the ST requirement is 12. A centaur (2-hex) needs 16 ST and a 3-hex giant (who starts with a base ST of 18 in my game) is looking at 21 ST to avoid additional penalties. |
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