One-Handed Staff Parry Questions
The 7† ST stat for a Quarterstaff (B273) means a Quarterstaff can be used one-handed with no readiness penalty if the wielder has a ST of 14 (B270).
Question #1: Would a Quarterstaff wielded in this way get the +2 Parry bonus? I.e. when you wield a Quarterstaff one-handed, are you still using the Staff skill to wield it, or does the Staff skill require a two-handed grip? Question #2: Why does the Naginata (B273) not get a +2 Parry bonus when used with the Staff skill? |
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Having seen videos of the quarterstaff being swung in arcs and spun, which would utilize the swing damage line, it is again clear that one hand remains steady as the fulcrum about which the staff is swung and the other hand does the rotating, which again means that as per B270, two hands are required regardless of ST. I.E., in both instances the Quarterstaff is more like a bow or pump shotgun than not, the damage arises from the manipulation of the rest of the staff as an object moving about the held fulcrum/rest and that always requires the use of two hands regardless of the ST of the wielder. Quote:
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Martial Arts makes references to using spears as staffs at multiple points, and to staff masters putting a spike on one end of their staff (making it a spear in all but name). For that matter, the standard GURPS quarterstaff has a (blunt) striking head. |
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Using both hands and combining that with body movement is stronger (obviously) but also more obvious. All of this is "fluff text" for want combination of various combat options and maneuvers from martial arts and basic are you using, including Deceptive, Defensive, Telegraphic, Committed, All-Out, or throwing in some perks here and there. Obviously not all at once. :-) |
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I believe there's text in MA to this effect. |
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in the case where you have enough ST to wield a 2H weapon one-handed without penalty, I'd let you get bonuses for using 1H w/ 2H if you used a 2nd hand anyway
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So, for a Quarterstaff, if you have ST 14, you can: Wield two-handed with Staff, as normal, and get the +2 to Parry for being a Staff weapon and only suffer a -1 per additional Parry or Wield one-handed with an appropriate skill (Staff if the GM allows it, Broadsword or Spear otherwise), be at -1 to damage, Parry at +0, and suffer -4 per additional Parry. Note if using Spear, you probably will lose the option to swing, being restricted to thrust. |
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More likely it seems like an oversight. Any light, relatively balanced pole type weapon should get a bonus to Parry if used with Staff skill using a Defensive Grip. |
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