Re: (IC) Lost in Dreams (Julian)
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"We're here on the orders of "A'Qemril la'yu", to pick you up. You were ordered to stay so that we could reach you." Quote:
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The soldier who has been speaking grabs the book and looks through it. Then he hands it back. "You're not from around here, are you." He seems to have only lingered on the pictures. and the Riask symbol drawing. |
Re: (IC) Lost in Dreams (Julian)
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Re: (IC) Lost in Dreams (Julian)
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The man's mastery of Riask is not what it could be. Quote:
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"Book has many strange pictures. You are good artist. But not spy pictures" They take him to three horses. "Can you ride?" It seems to not matter if he can ride or not, he's lifted onto the saddle, and the horse's leader tied to the saddle of the soldier who doesn't speak Riask. |
Re: (IC) Lost in Dreams (Julian)
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Re: (IC) Lost in Dreams (Julian)
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Julian's first experience riding a horse is rough. They move quickly, with his horse just following the ones in front of him. And yet his muscles get sore quickly from the bouncing and the sitting. And its a pretty far ways down. As they ride, they go through more desert, following a road, and passing through another village, very similar. As they ride, Julian spots a tall wooden tower ahead. Suddenly they go over a hill and see a green expanse of fields. Its still limited in size, but its much bigger than the village he was in before, and there are walls around the community in the center. Julian isn't just how big the community is, but he's pretty sure he could run from one wall to the other in under a minute or two. The tower is by far the most impressive structure. Its not the city that had its wall's attacked before by the ship. The soldiers ride right through the fields and to the gate. The walls are maybe 15 feet tall, and seem to be earth faced with bricks. The soldiers exchange some words with those at the gate. They give the men at the gate some firm instructions. The soldier who speaks Riask turns to Julian. "Don't leave the walls. They will not let you." he points to the soldiers at the gates. He takes Julian to building in the town that has been decorated more than the others. A man steps out looks at Julian, and nods. The escort tells Julian "You are now free to walk to the city. check back here each morning. And don't try to leave the gates." |
Re: (IC) Lost in Dreams (Julian)
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I assume the answer is 'figure it out yourself' Well, I guess it's time to look for odd jobs. |
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How will he go about looking for work at a tech level were he doesn't have a lot of experience and where he doesn't speak the language? OCC: I don't know if you like this stuff, but I converted a scholarly paper on medieval city size to a convenient format for gaming back during Covid. |
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Re: (IC) Lost in Dreams (Julian)
People seem to mostly do their work on roofs rather than on front porches or in the road. Excess food seems to be given to beggars. All the beggars seem to sport some malady or injury. He finds an alley that seems to serve as a sort of sleeping area for them.
There are at least four wells in the city, all of them busy hotspots of work, transit, and gossip. He finds a market square, and in it a vendor or two who might qualify as inattentive, if he wants to go that way. Before he has to resort to stealing though, he notices a smith shop where everyone looks very tired. It appears they need someone tending the fire, shoveling some black fuel (coal? charcoal?), and pumping the bellows. He can negotiate for work here. If he continues on, his next opportunity will be a very similar job, but this time for a potter. Both seem very overworked. (why is the gesture skill complicated here?) |
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I approach the blacksmith, and mime out working and eating, and hope they get the message. Quote:
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