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-   -   Create Plants spell (https://forums.sjgames.com/showthread.php?t=178082)

Anders 02-13-2022 10:33 AM

Create Plants spell
 
Can druids create any plants they want with this spell? Medicinal plants? Rare and expensive plants from other regions? Wheat and onions?

Prince Charon 02-13-2022 11:17 AM

Re: Create Plants spell
 
Quote:

Originally Posted by Anders (Post 2416418)
Can druids create any plants they want with this spell? Medicinal plants? Rare and expensive plants from other regions? Wheat and onions?

I suspect that it depends on the GM, but in general I think they could create any plant they're familiar with. If the plant is normal for the area, they should be familiar with it already (including medicinal plants, as long as they aren't rare). Plants that are rare, or that don't grow where you are, should require the druid to have studied a living example of that plant for some hours, like the Familiarity rules with equipment.

dcarson 02-13-2022 08:10 PM

Re: Create Plants spell
 
Given a druid being all about nature a penalty based on how unnatural it being here would be is reasonable. So invasive plant, plant from different climate, out of season all give minuses.

Dalin 02-15-2022 07:53 AM

Re: Create Plants spell
 
My default answer would have been "no," but druids can always use some lovin'. I like the idea of applying some penalties to the casting roll. You could even say that if you would have succeeded without the penalty, you just get random local plants, but a great MoS means you are able to "summon the plant spirits" more precisely.

Rasputin 02-15-2022 01:48 PM

Re: Create Plants spell
 
I'd say yes, but with penalties. You want a palm tree in Ontario? That's a hefty penalty to the roll, and it won't live long afterwards, but yeah.

As for medicinal, yes, but remember that you still need to make another roll against Pharmacy to make the extract. So essentially, you cast a spell make the plant when you'd normally make another roll (Naturalist or Survival) to find the plant. Doesn't seem like an issue to me at all.

sir_pudding 02-15-2022 02:00 PM

Re: Create Plants spell
 
It doesn't create a "generic plant " with no identifying characteristics. It makes a regular mundane plant. So just like other Create spells the caster specifies the details. I wouldn't even penalize it for unnaturalness, you can Create Water in the desert too. If the druid knows a plant they can create the plant.

Rolando 02-16-2022 11:40 AM

Re: Create Plants spell
 
I wouldn't give any penalties, a druid can unnaturally make plants move and other magical phenomena.

Anthony 02-16-2022 02:16 PM

Re: Create Plants spell
 
I might give penalties based on how hard it would be for a mundane gardener to grow the plant, but usually that's not going to be super meaningful.


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