Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
If the question is not about realism, but about how one could model such a thing via obscene skill levels...
Call it -10 per bounce. |
Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
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Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
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The aerodynamics of a bullet are nothing like a boomerang. |
Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
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there's less in the way of batarang delay though |
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