| Plane |
02-12-2022 02:50 AM |
Re: should a "Ricochet" attack using boomerang be possible in realistic games? how ha
Quote:
Originally Posted by Anthony
(Post 2416179)
it won't retain enough accuracy
on a tumbling non-aerodynamic trajectory in a mostly random direction
not really much skill can do about it
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Since it's not truly random and since skill has no upper limit in GURPS seems like it's just a matter of the proper penalties. You and I can't conceive of planning the aerodynamics because we're not skill 40+ ultradetectives
Quote:
Originally Posted by Farmer
(Post 2416185)
As a kid I threw boomerangs at things often enough - not just high in the air to get them to return.
Bear in mind they are rotating and aligned mostly parallel to the ground and rely on that to generate lift. If you interfere with that (by hitting something) it tends to randomly.go somewhere very close with not much force
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I think it only seems random because it's hard to control exactly which part hits exactly what part of your target, but high-skill Bats could prob do that.
As far as "not much force", Batman probably throws it super-hard compared to us, so he'd have more left over.
A bigger question might be "does the burglar drop his gun so easily that the gun doesn't provide enough resistance to bounce off". You'd need to predict the firmness of the grip to figure the bouncing angle since how the gun shifts in response to getting hit can alter that angle of ricochet.
Quote:
Originally Posted by Agemegos
(Post 2416187)
He might not be, but I will. It’s not a matter of “kinetic force”, its a matter of rotation. A flying boomerang is a rotating wing, and there is no way for it to maintain the necessary speed or plane of rotation through a collision. After it hits something a boomerang is a tumbling stick.
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Obviously initials horizontal speed plus rotational speed will drop, but there's bound to be some backlash horizontal momentum that could be redirected a couple feet away.
Quote:
Originally Posted by naloth
(Post 2416217)
While Thor's hammer has been used by more people (more than a dozen and counting) than any gadget I've had in even long running games, I'd agree that it shouldn't qualify for "Can Be Stolen".
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The issue with him is it's only Can Be Stolen to the minority of people who either have that right mix of physical strength and/or purity of heart.
I might have a gadget that is "requires IQ roll, hard to use -12" that's largely unusable by average people who aren't geniuses like my char... but there isn't really any 'requires ST roll' limitation like for other attributes.
Also something like "required disadvantage" for his Code of Honor?
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