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Dalin 01-31-2022 12:24 PM

Mystic Mist
 
In a session this weekend, the BBEG used Mystic Mist (Spells, p. 64) in its lair. This raised the question of what happens if a PC fails their fright check. The spell description says that they will be "very reluctant to enter." Is this just role-playing color? I required a Will roll to proceed. I could also see a quick contest between the casting roll and Will. How would you handle this?

Balor Patch 01-31-2022 01:24 PM

Re: Mystic Mist
 
Exploits pg. 10-11

Dalin 01-31-2022 07:50 PM

Re: Mystic Mist
 
Quote:

Originally Posted by Balor Patch (Post 2414318)
Exploits pg. 10-11

Ah, I wasn’t clear. We followed those rules for mental stun and gaining a new quirk, but the spell also has the additional effect of making you “very reluctant” to reenter the mist. I’m not sure what the mechanics of reluctance should be.

Rolando 02-01-2022 11:17 AM

Re: Mystic Mist
 
That you will only enter of forced or if someone very important to you is in danger inside the mist and stuff like that.

Full Definition of reluctant
: feeling or showing aversion, hesitation, or unwillingness
//reluctant to get involved

you roleplay it.

Dalin 02-02-2022 09:33 AM

Re: Mystic Mist
 
Quote:

Originally Posted by Rolando (Post 2414485)
That you will only enter of forced or if someone very important to you is in danger inside the mist and stuff like that.

Cool. That works for us. I figure for PCs with a Sense of Duty to their adventuring companions, they would have the grit to push their way in.

Rolando 02-02-2022 10:32 AM

Re: Mystic Mist
 
exactly, you may make them roleplay it or even roll Will to enter, but mostly I see it as a roleplaying limitation.

With no real reason to enter they should not even try.

As a defensive measure it discourage casual passers and people not involved in whatever is happening, and animals.


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