Whirlwind attack in Dungeon Fantasy RPG
I recall there is a Whirlwind Attack in GURPS 4e, but I am not finding it in DFRP. It is rather cinematic and is something depicted in fantasy videogames, movies, and novels. Does it exist in DFRPG? If not there, in DF?
It seems like an appropriate skill/technique for barbarians, knights, swashbuckers, martial artists, etc. |
Re: Whirlwind attack in Dungeon Fantasy RPG
Maneuvers generally don't exist in DFRPG, though it's in GURPS Martial Arts. It requires an all-out attack and doesn't combine with extra attack, so it's of pretty dubious value.
|
Re: Whirlwind attack in Dungeon Fantasy RPG
Quote:
|
Re: Whirlwind attack in Dungeon Fantasy RPG
For DFRPG just charge the full price to get the Technique up to snuff and call it a Power up
Whirlwind Attack 6pts |
Re: Whirlwind attack in Dungeon Fantasy RPG
Quote:
|
Re: Whirlwind attack in Dungeon Fantasy RPG
Extra Attacks (Secondary Targets Only) is probably something like [15] per level.
|
Re: Whirlwind attack in Dungeon Fantasy RPG
Whirlwind attack is in GURPS Martial Arts, p. 89.
|
Re: Whirlwind attack in Dungeon Fantasy RPG
Quote:
Honestly I wouldn't use it RAW. Needs some adjustment. I think I'd also allow it with a few other weapons like some of the large two handed axes |
Re: Whirlwind attack in Dungeon Fantasy RPG
Here's a useful post from about 14 years ago from Kromm:
http://forums.sjgames.com/showpost.p...62&postcount=8 If you want to "re-write" Whirlwind, using Kromm's breakdown will help you price it. I'd suggest max negatives being -10 which means you would have to keep at least 1 of the negatives (as there are 6 of them and it's currently rated at -5). Depending on how cinematic you want it to be (as if it's not already! :-) ), you might charge 2 for every 1 removed meaning you could only remove 2 out of 6 really to get to -9. Just some ideas. |
| All times are GMT -6. The time now is 10:43 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.