I'd like help with a new disadvantage
Converting a character's concept from another game the Player wanted to keep a flaw of theirs. They were born under a bad sign and sometimes fate conspired against them. This anti-luck is easy to write up, but much harder to price. I'd like some help making it playable, and fairly priced.
Quote:
|
Re: I'd like help with a new disadvantage
This seems worse than canonical Unluckiness, so just reversing the sign for the comparable Advantage might be a reasonable pricing.
I don't think this is a good idea though. It's placing a dual burden on the GM, who not only has to remember to apply it at the proper interval, but also has to try and keep it balanced with similarly priced disads. The model borrowed from Luck (and its relatives) is already one I disfavor so using it in a negative fashion makes it more unappealing. |
Re: I'd like help with a new disadvantage
Yeah, I'd say that this isn't so much Fate conspiring against the character, but Fate hosing the poor bastard continuously. Unluckiness is bad enough as it stands.
|
Re: I'd like help with a new disadvantage
Seemed to totally missed that, Thanks for pointing it out.
|
Re: I'd like help with a new disadvantage
Personally, I've found that trying to reproduce an aspect of one game system into another exactly is often problematic, and more trouble than it's worth. I'll join the chorus and suggest going with Unluckiness.
Cursed is possible, but unless the player wants to see their PC horribly hosed (and quite possibly dead soon), I generally limit that to NPCs. |
| All times are GMT -6. The time now is 09:04 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.